Sampling-Based Motion Planning with Online Racing Line Generation for Autonomous Driving on Three-Dimensional Race Tracks
On the map: End-to-end autonomous driving → Imitation-learning end-to-end planners
Abstract (arXiv)
Existing approaches to trajectory planning for autonomous racing employ sampling-based methods, generating numerous jerk-optimal trajectories and selecting the most favorable feasible trajectory based on a cost function penalizing deviations from an offline-calculated racing line. While successful on oval tracks, these methods face limitations on complex circuits due to the simplistic geometry of jerk-optimal edges failing to capture the complexity of the racing line. Additionally, they only consider two-dimensional tracks, potentially neglecting or surpassing the actual dynamic potential. In this paper, we present a sampling-based local trajectory planning approach for autonomous racing that can maintain the lap time of the racing line even on complex race tracks and consider the race track's three-dimensional effects. In simulative experiments, we demonstrate that our approach achieves lower lap times and improved utilization of dynamic limits compared to existing approaches. We also investigate the impact of online racing line generation, in which the time-optimal solution is planned from the current vehicle state for a limited spatial horizon, in contrast to a closed racing line calculated offline. We show that combining the sampling-based planner with the online racing line generation can significantly reduce lap times in multi-vehicle scenarios.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Imitation-learning end-to-end planners, one of 9 directions in End-to-end autonomous driving. Builds on 6 of its 20 references that are in the map. First posted on arXiv 27 Mar 2024.
Builds on
6 of 20 references.
References · 6
- 2022Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racingcited by 56
- 2017Optimization-Based Autonomous Racing of 1:43 Scale RC Carscited by 47
- 2017A Non-Cooperative Game Approach to Autonomous Racingcited by 18
- 2022Motion Planning and Control for Multi Vehicle Autonomous Racing at High Speedscited by 8
- 2023Online Time-Optimal Trajectory Planning on Three-Dimensional Race Trackscited by 3
- 2023Hierarchical Time-Optimal Planning for Multi-Vehicle Racingcited by 1
Built on by
Citing papers per year: 2025: 2; 2026: 1.
3 papers.
- 2025A Survey on Deep Multi-Task Learning in Connected Autonomous Vehiclescited by 0
- 2025Reinforcement Learning-based Dynamic Adaptation for Sampling-Based Motion Planning in Agile Autonomous Drivingcited by 0
- 2026Driving Context-guided Model Predictive Planning and Control for Autonomous Car Racing at the Limit and Beyondcited by 0
- 2026Driving Context-guided Model Predictive Planning and Control for Autonomous Car Racing at the Limit and Beyond11 Sep 2026
- 2025Reinforcement Learning-based Dynamic Adaptation for Sampling-Based Motion Planning in Agile Autonomous Driving12 Oct 2025
- 2025A Survey on Deep Multi-Task Learning in Connected Autonomous Vehicles29 Jul 2025
Similar, not cited
Close in wording, no citation either way
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- 2025Learning to Sample: Reinforcement Learning-Guided Sampling for Autonomous Vehicle Motion Planning
- 2022Informed sampling-based trajectory planner for automated driving in dynamic urban environments
- 2024Sampling for Model Predictive Trajectory Planning in Autonomous Driving using Normalizing Flows
- 2024F1tenth Autonomous Racing With Offline Reinforcement Learning Methods
- 2026FeaXDrive: Feasibility-aware Trajectory-Centric Diffusion Planning for End-to-End Autonomous Driving
- 2026Track-Guided Hierarchical Reinforcement Learning for Autonomous Vehicle Drifting with Minimum-Lap-Time Planning