This is the Way: Differential Bayesian Filtering for Agile Trajectory Synthesis
On the map: Offline RL and imitation learning from data → Imitation and offline RL for driving
Abstract (arXiv)
One of the main challenges in autonomous racing is to design algorithms for motion planning at high speed, and across complex racing courses. End-to-end trajectory synthesis has been previously proposed where the trajectory for the ego vehicle is computed based on camera images from the racecar. This is done in a supervised learning setting using behavioral cloning techniques. In this paper, we address the limitations of behavioral cloning methods for trajectory synthesis by introducing Differential Bayesian Filtering (DBF), which uses probabilistic B'ezier curves as a basis for inferring optimal autonomous racing trajectories based on Bayesian inference. We introduce a trajectory sampling mechanism and combine it with a filtering process which is able to push the car to its physical driving limits. The performance of DBF is evaluated on the DeepRacing Formula One simulation environment and compared with several other trajectory synthesis approaches as well as human driving performance. DBF achieves the fastest lap time, and the fastest speed, by pushing the racecar closer to its limits of control while always remaining inside track bounds.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation and offline RL for driving, one of 13 directions in Offline RL and imitation learning from data. First posted on arXiv 15 Jul 2022.
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