mlsanityData to 14 Oct 2026

Online Time-Optimal Trajectory Planning on Three-Dimensional Race Tracks

arXiv 2304.10954 ↗First posted 21 Apr 2023cs.ROcited by 3

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Abstract (arXiv)

We propose an online planning approach for racing that generates the time-optimal trajectory for the upcoming track section. The resulting trajectory takes the current vehicle state, effects caused by acl3D track geometries, and speed limits dictated by the race rules into account. In each planning step, an optimal control problem is solved, making a quasi-steady-state assumption with a point mass model constrained by gg-diagrams. For its online applicability, we propose an efficient representation of the gg-diagrams and identify negligible terms to reduce the computational effort. We demonstrate that the online planning approach can reproduce the lap times of an offline-generated racing line during single vehicle racing. Moreover, it finds a new time-optimal solution when a deviation from the original racing line is necessary, e.g., during an overtaking maneuver. Motivated by the application in a rule-based race, we also consider the scenario of a speed limit lower than the current vehicle velocity. We introduce an initializable slack variable to generate feasible trajectories despite the constraint violation while reducing the velocity to comply with the rules.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Apr 2023.

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Citing papers per year: 2024: 1; 2025: 0; 2026: 2.

3 papers.