F1tenth Autonomous Racing With Offline Reinforcement Learning Methods
On the map: Offline RL and imitation learning from data → Imitation and offline RL for driving
Abstract (arXiv)
Autonomous racing serves as a critical platform for evaluating automated driving systems and enhancing vehicle mobility intelligence. This work investigates offline reinforcement learning methods to train agents within the dynamic F1tenth racing environment. The study begins by exploring the challenges of online training in the Austria race track environment, where agents consistently fail to complete the laps. Consequently, this research pivots towards an offline strategy, leveraging `expert' demonstration dataset to facilitate agent training. A waypoint-based suboptimal controller is developed to gather data with successful lap episodes. This data is then employed to train offline learning-based algorithms, with a subsequent analysis of the agents' cross-track performance, evaluating their zero-shot transferability from seen to unseen scenarios and their capacity to adapt to changes in environment dynamics. Beyond mere algorithm benchmarking in autonomous racing scenarios, this study also introduces and describes the machinery of our return-conditioned decision tree-based policy, comparing its performance with methods that employ fully connected neural networks, Transformers, and Diffusion Policies and highlighting some insights into method selection for training autonomous agents in driving interactions.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation and offline RL for driving, one of 13 directions in Offline RL and imitation learning from data. Builds on 28 of its 41 references that are in the map. First posted on arXiv 8 Aug 2024.
Builds on
28 of 41 references.
References · 28
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16 more
- 2021A Minimalist Approach to Offline Reinforcement Learningcited by 882
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- 2021Track based Offline Policy Learning for Overtaking Maneuvers with Autonomous Racecars
- 2024A Benchmark Environment for Offline Reinforcement Learning in Racing Games
- 2024CtRL-Sim: Reactive and Controllable Driving Agents with Offline Reinforcement Learning
- 2021Autonomous Racing using a Hybrid Imitation-Reinforcement Learning Architecture
- 2024AD4RL: Autonomous Driving Benchmarks for Offline Reinforcement Learning with Value-based Dataset
- 2023Boosting Offline Reinforcement Learning for Autonomous Driving with Hierarchical Latent Skills
- 2022A Benchmark Comparison of Imitation Learning-based Control Policies for Autonomous Racing
- 2024A Simulation Benchmark for Autonomous Racing with Large-Scale Human Data