reBandit: Random Effects based Online RL algorithm for Reducing Cannabis Use
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Abstract (arXiv)
The escalating prevalence of cannabis use, and associated cannabis-use disorder (CUD), poses a significant public health challenge globally. With a notably wide treatment gap, especially among emerging adults (EAs; ages 18-25), addressing cannabis use and CUD remains a pivotal objective within the 2030 United Nations Agenda for Sustainable Development Goals (SDG). In this work, we develop an online reinforcement learning (RL) algorithm called reBandit which will be utilized in a mobile health study to deliver personalized mobile health interventions aimed at reducing cannabis use among EAs. reBandit utilizes random effects and informative Bayesian priors to learn quickly and efficiently in noisy mobile health environments. Moreover, reBandit employs Empirical Bayes and optimization techniques to autonomously update its hyper-parameters online. To evaluate the performance of our algorithm, we construct a simulation testbed using data from a prior study, and compare against commonly used algorithms in mobile health studies. We show that reBandit performs equally well or better than all the baseline algorithms, and the performance gap widens as population heterogeneity increases in the simulation environment, proving its adeptness to adapt to diverse population of study participants.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 18 of its 58 references that are in the map. First posted on arXiv 27 Feb 2024.
Builds on
18 of 58 references.
References · 18
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- 2019Personalized HeartSteps: A Reinforcement Learning Algorithm for Optimizing Physical Activitycited by 70
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- 2017Accurate Inference for Adaptive Linear Modelscited by 39
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- 2021Hierarchical Bayesian Banditscited by 33
- 2021A Closer Look at the Worst-case Behavior of Multi-armed Bandit Algorithmscited by 29
- 2021No Regrets for Learning the Prior in Banditscited by 29
- 2021Metadata-based Multi-Task Bandits with Bayesian Hierarchical Modelscited by 24
- 2017Action Centered Contextual Banditscited by 23
- 2022Designing Reinforcement Learning Algorithms for Digital Interventions: Pre-implementation Guidelinescited by 22
- 2022Reward Design For An Online Reinforcement Learning Algorithm Supporting Oral Self-Carecited by 18
6 more
- 2021Metalearning Linear Bandits by Prior Updatecited by 15
- 2022Mixed-Effect Thompson Samplingcited by 14
- 2022Statistical Inference After Adaptive Sampling for Longitudinal Datacited by 11
- 2022Towards Scalable and Robust Structured Bandits: A Meta-Learning Frameworkcited by 10
- 2021Random Effect Banditscited by 4
- 2022Robust Contextual Linear Banditscited by 4
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Citing papers per year: 2024: 2; 2025: 2; 2026: 2.
6 papers.
- 2026Reinforcement Learning in the Real World: A Survey of Statistical Challenges and Future Directionscited by 5
- 2024Global AI Governance in Healthcare: A Cross-Jurisdictional Regulatory Analysiscited by 1
- 2024Effective Monitoring of Online Decision-Making Algorithms in Digital Intervention Implementationcited by 1
- 2025Reproducible workflow for online AI in digital healthcited by 1
- 2025Missing Data Multiple Imputation for Tabular Q-Learning in Online RLcited by 1
- 2026Fast Non-Episodic Finite-Horizon RL with K-Step Lookahead Thresholdingcited by 0
- 2026Fast Non-Episodic Finite-Horizon RL with K-Step Lookahead Thresholding31 Jan 2026
- 2026Reinforcement Learning in the Real World: A Survey of Statistical Challenges and Future Directions21 Jan 2026
- 2025Missing Data Multiple Imputation for Tabular Q-Learning in Online RL12 Oct 2025
- 2025Reproducible workflow for online AI in digital health16 Sep 2025
- 2024Effective Monitoring of Online Decision-Making Algorithms in Digital Intervention Implementation30 Aug 2024
- 2024Global AI Governance in Healthcare: A Cross-Jurisdictional Regulatory Analysis12 Jun 2024