mlsanityData to 7 Oct 2026

Regret Minimization in Stackelberg Games with Side Information

arXiv 2402.08576 ↗First posted 13 Feb 2024cs.GT cs.LGcited by 7

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Abstract (arXiv)

Algorithms for playing in Stackelberg games have been deployed in real-world domains including airport security, anti-poaching efforts, and cyber-crime prevention. However, these algorithms often fail to take into consideration the additional information available to each player (e.g. traffic patterns, weather conditions, network congestion), which may significantly affect both players' optimal strategies. We formalize such settings as Stackelberg games with side information, in which both players observe an external context before playing. The leader commits to a (context-dependent) strategy, and the follower best-responds to both the leader's strategy and the context. We focus on the online setting in which a sequence of followers arrive over time, and the context may change from round-to-round. In sharp contrast to the non-contextual version, we show that it is impossible for the leader to achieve no-regret in the full adversarial setting. Motivated by this result, we show that no-regret learning is possible in two natural relaxations: the setting in which the sequence of followers is chosen stochastically and the sequence of contexts is adversarial, and the setting in which contexts are stochastic and follower types are adversarial.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 15 of its 39 references that are in the map. First posted on arXiv 13 Feb 2024.

Builds on

15 of 39 references.

References · 15

  1. 2015Strategic Classificationcited by 256
  2. 2022No-Regret Learning in Time-Varying Zero-Sum Gamescited by 36
  3. 2016Efficient Algorithms for Adversarial Contextual Learningcited by 32
  4. 2022Learning in Stackelberg Games with Non-myopic Agentscited by 29
  5. 2023Calibrated Stackelberg Games: Learning Optimal Commitments Against Calibrated Agentscited by 25
  6. 2015Learning in Auctions: Regret is Hard, Envy is Easycited by 23
  7. 2016BISTRO: An Efficient Relaxation-Based Method for Contextual Banditscited by 20
  8. 2023Optimal Rates and Efficient Algorithms for Online Bayesian Persuasioncited by 16
  9. 2023On the Convergence of No-Regret Learning Dynamics in Time-Varying Gamescited by 14
  10. 2016Improved Regret Bounds for Oracle-Based Adversarial Contextual Banditscited by 13
  11. 2022No-Regret Learning in Dynamic Stackelberg Gamescited by 12
  12. 2021Contextual Games: Multi-Agent Learning with Side Informationcited by 11
3 more
  1. 2022Meta-Learning in Gamescited by 10
  2. 2016Catcher-Evader Gamescited by 3
  3. 2015Learning Adversary Behavior in Security Games: A PAC Model Perspectivecited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 3.

7 papers.