Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games
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Abstract (arXiv)
While traditionally a labour intensive task, the testing of game content is progressively becoming more automated. Among the many directions in which this automation is taking shape, automatic play-testing is one of the most promising thanks also to advancements of many supervised and reinforcement learning (RL) algorithms. However these type of algorithms, while extremely powerful, often suffer in production environments due to issues with reliability and transparency in their training and usage. In this research work we are investigating and evaluating strategies to apply the popular RL method Proximal Policy Optimization (PPO) in a casual mobile puzzle game with a specific focus on improving its reliability in training and generalization during game playing. We have implemented and tested a number of different strategies against a real-world mobile puzzle game (Lily's Garden from Tactile Games). We isolated the conditions that lead to a failure in either training or generalization during testing and we identified a few strategies to ensure a more stable behaviour of the algorithm in this game genre.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Jul 2020.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 3.
6 papers.
- 2022A2C is a special case of PPOcited by 16
- 2024Optimizing Vital Sign Monitoring in Resource-Constrained Maternal Care: An RL-Based Restless Bandit Approachcited by 5
- 2024Parametric-Task MAP-Elitescited by 4
- 2021Statistical Modelling of Level Difficulty in Puzzle Gamescited by 3
- 2023Estimating player completion rate in mobile puzzle games using reinforcement learningcited by 3
- 2024Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Datacited by 1
- 2024Optimizing Vital Sign Monitoring in Resource-Constrained Maternal Care: An RL-Based Restless Bandit Approach10 Oct 2024
- 2024Parametric-Task MAP-Elites2 Feb 2024
- 2024Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data30 Jan 2024
- 2023Estimating player completion rate in mobile puzzle games using reinforcement learning26 Jun 2023
- 2022A2C is a special case of PPO18 May 2022
- 2021Statistical Modelling of Level Difficulty in Puzzle Games5 Jul 2021