PPSURF: Combining Patches and Point Convolutions for Detailed Surface Reconstruction
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Abstract (arXiv)
3D surface reconstruction from point clouds is a key step in areas such as content creation, archaeology, digital cultural heritage, and engineering. Current approaches either try to optimize a non-data-driven surface representation to fit the points, or learn a data-driven prior over the distribution of commonly occurring surfaces and how they correlate with potentially noisy point clouds. Data-driven methods enable robust handling of noise and typically either focus on a global or a local prior, which trade-off between robustness to noise on the global end and surface detail preservation on the local end. We propose PPSurf as a method that combines a global prior based on point convolutions and a local prior based on processing local point cloud patches. We show that this approach is robust to noise while recovering surface details more accurately than the current state-of-the-art. Our source code, pre-trained model and dataset are available at: https://github.com/cg-tuwien/ppsurf
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 38 of its 51 references that are in the map. First posted on arXiv 16 Jan 2024.
Builds on
38 of 51 references.
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26 more
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Citing papers per year: 2025: 2; 2026: 1.
3 papers.
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- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2025NoiseSDF2NoiseSDF: Learning Clean Neural Fields from Noisy Supervision18 Jul 2025
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