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ALF: Adaptive Label Finetuning for Scene Graph Generation

arXiv 2312.17425 ↗First posted 29 Dec 2023cs.CV cs.AIcited by 0

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Abstract (arXiv)

Scene Graph Generation (SGG) endeavors to predict the relationships between subjects and objects in a given image. Nevertheless, the long-tail distribution of relations often leads to biased prediction on coarse labels, presenting a substantial hurdle in SGG. To address this issue, researchers focus on unbiased SGG and introduce data transfer methods to transfer coarse-grained predicates into fine-grained ones across the entire dataset. However, these methods encounter two primary challenges: 1) They overlook the inherent context constraints imposed by subject-object pairs, leading to erroneous relations transfer. 2) Additional retraining process are required after the data transfer, which incurs substantial computational costs. To overcome these limitations, we introduce the first plug-and-play one-stage data transfer pipeline in SGG, termed Adaptive Label Finetuning (ALF), which eliminates the need for extra retraining sessions and meanwhile significantly enhance models' relation recognition capability across various SGG benchmark approaches. Specifically, ALF consists of two components: Adaptive Label Construction (ALC) and Adaptive Iterative Learning (AIL). By imposing Predicate-Context Constraints within relation space, ALC adaptively re-ranks and selects candidate relations in reference to model's predictive logits utilizing the Restriction-Based Judgment techniques, achieving robust relation transfer. Supervised with labels transferred by ALC, AIL iteratively finetunes the SGG models in an auto-regressive manner, which mitigates the substantial computational costs arising from the retraining process. Extensive experiments demonstrate that ALF achieves a 16% improvement in mR@100 compared to the typical SGG method Motif, with only a 6% increase in calculation costs compared to the state-of-the-art method IETrans.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 16 of its 35 references that are in the map. First posted on arXiv 29 Dec 2023.

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16 of 35 references.

References · 16

  1. 2017Attention Is All You Needcited by 59,932
  2. 2016Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotationscited by 2,646
  3. 2017Neural Motifs: Scene Graph Parsing with Global Contextcited by 413
  4. 2020Unbiased Scene Graph Generation from Biased Trainingcited by 355
  5. 2018Learning to Compose Dynamic Tree Structures for Visual Contextscited by 258
  6. 2021Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generationcited by 137
  7. 2021SGTR: End-to-end Scene Graph Generation with Transformercited by 102
  8. 2021Fully Convolutional Scene Graph Generationcited by 57
  9. 2022Fine-Grained Scene Graph Generation with Data Transfercited by 57
  10. 2022Towards Open-vocabulary Scene Graph Generation with Prompt-based Finetuningcited by 54
  11. 2023Panoptic Scene Graph Generation with Semantics-Prototype Learningcited by 42
  12. 2023Visually-Prompted Language Model for Fine-Grained Scene Graph Generation in an Open Worldcited by 35
4 more
  1. 2022Iterative Scene Graph Generation with Generative Transformerscited by 22
  2. 2023Unbiased Scene Graph Generation via Two-stage Causal Modelingcited by 21
  3. 2023Vision Relation Transformer for Unbiased Scene Graph Generationcited by 18
  4. 2023TextPSG: Panoptic Scene Graph Generation from Textual Descriptionscited by 14

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