mlsanityData to 7 Oct 2026

Visually-Prompted Language Model for Fine-Grained Scene Graph Generation in an Open World

arXiv 2303.13233 ↗First posted 23 Mar 2023cs.CVcited by 35

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Abstract (arXiv)

Scene Graph Generation (SGG) aims to extract <subject, predicate, object> relationships in images for vision understanding. Although recent works have made steady progress on SGG, they still suffer long-tail distribution issues that tail-predicates are more costly to train and hard to distinguish due to a small amount of annotated data compared to frequent predicates. Existing re-balancing strategies try to handle it via prior rules but are still confined to pre-defined conditions, which are not scalable for various models and datasets. In this paper, we propose a Cross-modal prediCate boosting (CaCao) framework, where a visually-prompted language model is learned to generate diverse fine-grained predicates in a low-resource way. The proposed CaCao can be applied in a plug-and-play fashion and automatically strengthen existing SGG to tackle the long-tailed problem. Based on that, we further introduce a novel Entangled cross-modal prompt approach for open-world predicate scene graph generation (Epic), where models can generalize to unseen predicates in a zero-shot manner. Comprehensive experiments on three benchmark datasets show that CaCao consistently boosts the performance of multiple scene graph generation models in a model-agnostic way. Moreover, our Epic achieves competitive performance on open-world predicate prediction. The data and code for this paper are publicly available.

Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Builds on 60 of its 77 references that are in the map. First posted on arXiv 23 Mar 2023.

Builds on

60 of 77 references.

References · 60

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38 more
  1. 2021ViLT: Vision-and-Language Transformer Without Convolution or Region Supervisioncited by 1,224
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  3. 2020It's Not Just Size That Matters: Small Language Models Are Also Few-Shot Learnerscited by 668
  4. 2021Multimodal Few-Shot Learning with Frozen Language Modelscited by 657
  5. 2017Scene Graph Generation by Iterative Message Passingcited by 462
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  9. 2020Unbiased Scene Graph Generation from Biased Trainingcited by 355
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  11. 2018Learning to Compose Dynamic Tree Structures for Visual Contextscited by 258
  12. 2021Distribution Alignment: A Unified Framework for Long-tail Visual Recognitioncited by 198
  13. 2018Zero-Shot Object Detectioncited by 189
  14. 2019Knowledge-Embedded Routing Network for Scene Graph Generationcited by 163
  15. 2019oLMpics -- On what Language Model Pre-training Capturescited by 161
  16. 2020In Defense of Grid Features for Visual Question Answeringcited by 155
  17. 2020Seesaw Loss for Long-Tailed Instance Segmentationcited by 146
  18. 2021Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generationcited by 137
  19. 2021A Comprehensive Survey of Scene Graphs: Generation and Applicationcited by 125
  20. 2020The Devil is in Classification: A Simple Framework for Long-tail Object Detection and Instance Segmentationcited by 108
  21. 2020PCPL: Predicate-Correlation Perception Learning for Unbiased Scene Graph Generationcited by 75
  22. 2021Recovering the Unbiased Scene Graphs from the Biased Onescited by 71
  23. 2022Fine-Grained Semantically Aligned Vision-Language Pre-Trainingcited by 68
  24. 2022Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generationcited by 67
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  26. 2020CogTree: Cognition Tree Loss for Unbiased Scene Graph Generationcited by 62
  27. 2022The Devil is in the Labels: Noisy Label Correction for Robust Scene Graph Generationcited by 60
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  29. 2022Fine-Grained Scene Graph Generation with Data Transfercited by 57
  30. 2022Towards Open-vocabulary Scene Graph Generation with Prompt-based Finetuningcited by 54
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Citing papers per year: 2023: 8; 2024: 13; 2025: 10; 2026: 4.

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  1. 2024AnyEdit: Mastering Unified High-Quality Image Editing for Any Ideacited by 235
  2. 2023HalluciDoctor: Mitigating Hallucinatory Toxicity in Visual Instruction Datacited by 124
  3. 2023Fine-tuning Multimodal LLMs to Follow Zero-shot Demonstrative Instructionscited by 76
  4. 2024From Pixels to Graphs: Open-Vocabulary Scene Graph Generation with Vision-Language Modelscited by 43
  5. 2023Zero-shot Visual Relation Detection via Composite Visual Cues from Large Language Modelscited by 27
  6. 2025Generative Multimodal Pretraining with Discrete Diffusion Timestep Tokenscited by 27
  7. 2024Towards Unified Multimodal Editing with Enhanced Knowledge Collaborationcited by 18
  8. 2024Scene Graph Generation with Role-Playing Large Language Modelscited by 16
  9. 2023Compositional Feature Augmentation for Unbiased Scene Graph Generationcited by 15
  10. 2024OpenPSG: Open-set Panoptic Scene Graph Generation via Large Multimodal Modelscited by 15
  11. 2024Unified Generative and Discriminative Training for Multi-modal Large Language Modelscited by 15
  12. 2023VLPrompt: Vision-Language Prompting for Panoptic Scene Graph Generationcited by 12
23 more
  1. 2023De-fine: Decomposing and Refining Visual Programs with Auto-Feedbackcited by 10
  2. 2024Mastering Collaborative Multi-modal Data Selection: A Focus on Informativeness, Uniqueness, and Representativenesscited by 10
  3. 2025Boosting Virtual Agent Learning and Reasoning: A Step-Wise, Multi-Dimensional, and Generalist Reward Model with Benchmarkcited by 9
  4. 2024Leveraging Predicate and Triplet Learning for Scene Graph Generationcited by 8
  5. 2025ViewSRD: 3D Visual Grounding via Structured Multi-View Decompositioncited by 8
  6. 2023Enhancing Scene Graph Generation with Hierarchical Relationships and Commonsense Knowledgecited by 7
  7. 2024Seeing Beyond Classes: Zero-Shot Grounded Situation Recognition via Language Explainercited by 7
  8. 2025Open World Scene Graph Generation using Vision Language Modelscited by 7
  9. 2024RA-SGG: Retrieval-Augmented Scene Graph Generation Framework via Multi-Prototype Learningcited by 6
  10. 2025PRISM-0: A Predicate-Rich Scene Graph Generation Framework for Zero-Shot Open-Vocabulary Taskscited by 5
  11. 2024From Easy to Hard: Learning Curricular Shape-aware Features for Robust Panoptic Scene Graph Generationcited by 3
  12. 2024End-to-end Open-vocabulary Video Visual Relationship Detection using Multi-modal Promptingcited by 3
  13. 2024Predicate Debiasing in Vision-Language Models Integration for Scene Graph Generation Enhancementcited by 1
  14. 2025A Reverse Causal Framework to Mitigate Spurious Correlations for Debiasing Scene Graph Generationcited by 1
  15. 2025Language-Driven Object-Oriented Two-Stage Method for Scene Graph Anticipationcited by 1
  16. 2023ALF: Adaptive Label Finetuning for Scene Graph Generationcited by 0
  17. 2025Hallucinate, Ground, Repeat: A Framework for Generalized Visual Relationship Detectioncited by 0
  18. 2025Interaction-Centric Knowledge Infusion and Transfer for Open-Vocabulary Scene Graph Generationcited by 0
  19. 2025Click2Graph: Interactive Panoptic Video Scene Graphs from a Single Clickcited by 0
  20. 2026SGG-Rrm 3: From Next-Token Prediction to End-to-End Unbiased Scene Graph Generationcited by 0
  21. 2026SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matchingcited by 0
  22. 2026MAGIC: Multimodal Alignment & Grounding-aware Instruction Coreset for Vision-Language Modelscited by 0
  23. 2026Modeling Scientific Experiment Scenes: Dataset and Modelcited by 0