Online Learning for Scheduling MIP Heuristics
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Abstract (arXiv)
Mixed Integer Programming (MIP) is NP-hard, and yet modern solvers often solve large real-world problems within minutes. This success can partially be attributed to heuristics. Since their behavior is highly instance-dependent, relying on hard-coded rules derived from empirical testing on a large heterogeneous corpora of benchmark instances might lead to sub-optimal performance. In this work, we propose an online learning approach that adapts the application of heuristics towards the single instance at hand. We replace the commonly used static heuristic handling with an adaptive framework exploiting past observations about the heuristic's behavior to make future decisions. In particular, we model the problem of controlling Large Neighborhood Search and Diving - two broad and complex classes of heuristics - as a multi-armed bandit problem. Going beyond existing work in the literature, we control two different classes of heuristics simultaneously by a single learning agent. We verify our approach numerically and show consistent node reductions over the MIPLIB 2017 Benchmark set. For harder instances that take at least 1000 seconds to solve, we observe a speedup of 4%.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 12 of its 31 references that are in the map. First posted on arXiv 4 Apr 2023.
Builds on
12 of 31 references.
References · 12
- 2020Solving Mixed Integer Programs Using Neural Networkscited by 182
- 2019Reinforcement Learning for Integer Programming: Learning to Cutcited by 111
- 2014ParamILS: An Automatic Algorithm Configuration Frameworkcited by 89
- 2018Learning to Branchcited by 78
- 2022Learning To Cut By Looking Ahead: Cutting Plane Selection via Imitation Learningcited by 61
- 2021Learning to Select Cuts for Efficient Mixed-Integer Programmingcited by 48
- 2021Learning to Schedule Heuristics in Branch-and-Boundcited by 46
- 2022Learning to branch with Tree MDPscited by 45
- 2020Reinforcement Learning for Variable Selection in a Branch and Bound Algorithmcited by 29
- 2022Adaptive Cut Selection in Mixed-Integer Linear Programmingcited by 26
- 2020A Study of Learning Search Approximation in Mixed Integer Branch and Bound: Node Selection in SCIPcited by 16
- 2022Improving Primal Heuristics for Mixed Integer Programming Problems based on Problem Reduction: A Learning-based Approachcited by 2
Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 1; 2026: 1.
6 papers.
- 2024Machine Learning Augmented Branch and Bound for Mixed Integer Linear Programmingcited by 24
- 2023Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Searchcited by 7
- 2024Balans: Multi-Armed Bandits-based Adaptive Large Neighborhood Search for Mixed-Integer Programming Problemcited by 4
- 2024Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristiccited by 1
- 2025Influence branching for learning to solve mixed-integer programs onlinecited by 0
- 2026Reinforcement Learning Methods for Neighborhood Selection in Local Searchcited by 0
- 2026Reinforcement Learning Methods for Neighborhood Selection in Local Search12 Jan 2026
- 2025Influence branching for learning to solve mixed-integer programs online5 Oct 2025
- 2024Balans: Multi-Armed Bandits-based Adaptive Large Neighborhood Search for Mixed-Integer Programming Problem18 Dec 2024
- 2024Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristic6 Aug 2024
- 2024Machine Learning Augmented Branch and Bound for Mixed Integer Linear Programming8 Feb 2024
- 2023Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Search28 Dec 2023