mlsanityData to 14 Oct 2026

Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristic

arXiv 2408.02960 ↗First posted 6 Aug 2024cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

Anytime multi-agent path finding (MAPF) is a promising approach to scalable path optimization in multi-agent systems. MAPF-LNS, based on Large Neighborhood Search (LNS), is the current state-of-the-art approach where a fast initial solution is iteratively optimized by destroying and repairing selected paths of the solution. Current MAPF-LNS variants commonly use an adaptive selection mechanism to choose among multiple destroy heuristics. However, to determine promising destroy heuristics, MAPF-LNS requires a considerable amount of exploration time. As common destroy heuristics are non-adaptive, any performance bottleneck caused by these heuristics cannot be overcome via adaptive heuristic selection alone, thus limiting the overall effectiveness of MAPF-LNS in terms of solution cost. In this paper, we propose Adaptive Delay-based Destroy-and-Repair Enhanced with Success-based Self-Learning (ADDRESS) as a single-destroy-heuristic variant of MAPF-LNS. ADDRESS applies restricted Thompson Sampling to the top-K set of the most delayed agents to select a seed agent for adaptive LNS neighborhood generation. We evaluate ADDRESS in multiple maps from the MAPF benchmark set and demonstrate cost improvements by at least 50% in large-scale scenarios with up to a thousand agents, compared with the original MAPF-LNS and other state-of-the-art methods.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 9 of its 31 references that are in the map. First posted on arXiv 6 Aug 2024.

Builds on

9 of 31 references.

References · 9

  1. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 303
  2. 2019Multi-Agent Pathfinding: Definitions, Variants, and Benchmarkscited by 199
  3. 2018PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learningcited by 90
  4. 2023Improving LaCAM for Scalable Eventually Optimal Multi-Agent Pathfindingcited by 17
  5. 2019Adapting Behaviour for Learning Progresscited by 11
  6. 2023Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Searchcited by 7
  7. 2023Online Learning for Scheduling MIP Heuristicscited by 6
  8. 2024Anytime Multi-Agent Path Finding using Operation Parallelism in Large Neighborhood Searchcited by 4
  9. 2024Confidence-Based Curriculum Learning for Multi-Agent Path Findingcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.