Probing Transfer in Deep Reinforcement Learning without Task Engineering
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Abstract (arXiv)
We evaluate the use of original game curricula supported by the Atari 2600 console as a heterogeneous transfer benchmark for deep reinforcement learning agents. Game designers created curricula using combinations of several discrete modifications to the basic versions of games such as Space Invaders, Breakout and Freeway, making them progressively more challenging for human players. By formally organising these modifications into several factors of variation, we are able to show that Analyses of Variance (ANOVA) are a potent tool for studying the effects of human-relevant domain changes on the learning and transfer performance of a deep reinforcement learning agent. Since no manual task engineering is needed on our part, leveraging the original multi-factorial design avoids the pitfalls of unintentionally biasing the experimental setup. We find that game design factors have a large and statistically significant impact on an agent's ability to learn, and so do their combinatorial interactions. Furthermore, we show that zero-shot transfer from the basic games to their respective variations is possible, but the variance in performance is also largely explained by interactions between factors. As such, we argue that Atari game curricula offer a challenging benchmark for transfer learning in RL, that can help the community better understand the generalisation capabilities of RL agents along dimensions which meaningfully impact human generalisation performance. As a start, we report that value-function finetuning of regularly trained agents achieves positive transfer in a majority of cases, but significant headroom for algorithmic innovation remains. We conclude with the observation that selective transfer from multiple variants could further improve performance.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 37 of its 66 references that are in the map. First posted on arXiv 22 Oct 2022.
Builds on
37 of 66 references.
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25 more
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Citing papers per year: 2023: 2; 2024: 2.
4 papers.
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- 2024AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformerscited by 14
- 2023Using Curiosity for an Even Representation of Tasks in Continual Offline Reinforcement Learningcited by 1
- 2024AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers17 Nov 2024
- 2024Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem5 Feb 2024
- 2023Using Curiosity for an Even Representation of Tasks in Continual Offline Reinforcement Learning5 Dec 2023
- 2023Loss of Plasticity in Continual Deep Reinforcement Learning13 Mar 2023