Wavelet-Space Representations for Neural Super-Resolution in Rendering Pipelines
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Abstract (arXiv)
We investigate the use of wavelet-space feature decomposition in neural super-resolution for rendering pipelines. Building on recent neural upscaling frameworks, we introduce a formulation that predicts stationary wavelet coefficients rather than directly regressing RGB values. This frequency-aware decomposition separates low- and high-frequency components, enabling sharper texture recovery and reducing blur in challenging regions. Unlike conventional wavelet transforms, our use of the stationary wavelet transform (SWT) preserves spatial alignment across subbands, allowing the network to integrate G-buffer attributes and temporally warped history frames in a shift-invariant manner. The predicted coefficients are recombined through inverse wavelet synthesis, producing resolution-consistent reconstructions across arbitrary scale factors. We conduct extensive evaluations and ablations, showing that incorporating SWT improves both fidelity and perceptual quality with only modest overhead, while remaining compatible with standard rendering architectures. Taken together, our results suggest that wavelet-domain neural super-resolution provides a principled and efficient path toward higher-quality real-time rendering, with broader implications for neural rendering and graphics applications.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 14 references that are in the map. First posted on arXiv 22 Aug 2025.
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5 of 14 references.
References · 5
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2021Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Datacited by 970
- 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
- 2023FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusioncited by 8
- 2023Neural Super-Resolution for Real-time Rendering with Radiance Demodulationcited by 4
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