mlsanityData to 7 Oct 2026

MindShift: Leveraging Large Language Models for Mental-States-Based Problematic Smartphone Use Intervention

arXiv 2309.16639 ↗First posted 28 Sep 2023cs.CL cs.AI cs.HCcited by 16

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Abstract (arXiv)

Problematic smartphone use negatively affects physical and mental health. Despite the wide range of prior research, existing persuasive techniques are not flexible enough to provide dynamic persuasion content based on users' physical contexts and mental states. We first conducted a Wizard-of-Oz study (N=12) and an interview study (N=10) to summarize the mental states behind problematic smartphone use: boredom, stress, and inertia. This informs our design of four persuasion strategies: understanding, comforting, evoking, and scaffolding habits. We leveraged large language models (LLMs) to enable the automatic and dynamic generation of effective persuasion content. We developed MindShift, a novel LLM-powered problematic smartphone use intervention technique. MindShift takes users' in-the-moment app usage behaviors, physical contexts, mental states, goals & habits as input, and generates personalized and dynamic persuasive content with appropriate persuasion strategies. We conducted a 5-week field experiment (N=25) to compare MindShift with its simplified version (remove mental states) and baseline techniques (fixed reminder). The results show that MindShift improves intervention acceptance rates by 4.7-22.5% and reduces smartphone usage duration by 7.4-9.8%. Moreover, users have a significant drop in smartphone addiction scale scores and a rise in self-efficacy scale scores. Our study sheds light on the potential of leveraging LLMs for context-aware persuasion in other behavior change domains.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 15 of its 138 references that are in the map. First posted on arXiv 28 Sep 2023.

Builds on

15 of 138 references.

References · 15

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3 more
  1. 2021How the Design of YouTube Influences User Sense of Agencycited by 12
  2. 2022Generalization and Personalization of Mobile Sensing-Based Mood Inference Models: An Analysis of College Students in Eight Countriescited by 10
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 8; 2025: 7; 2026: 1.

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  1. 2024Health-LLM: Large Language Models for Health Prediction via Wearable Sensor Datacited by 65
  2. 2024Large Language Models in Mental Health Care: a Scoping Reviewcited by 34
  3. 2024Persuasion with Large Language Models: A Survey of Empirical Evidence, Study Methodologies, and Ethical Implicationscited by 30
  4. 2024MindScape Study: Integrating LLM and Behavioral Sensing for Personalized AI-Driven Journaling Experiencescited by 24
  5. 2025Classroom Simulacra: Building Contextual Student Generative Agents in Online Education for Learning Behavioral Simulationcited by 15
  6. 2024Contextual AI Journaling: Integrating LLM and Time Series Behavioral Sensing Technology to Promote Self-Reflection and Well-being using the MindScape Appcited by 14
  7. 2024The Last JITAI? Exploring Large Language Models for Issuing Just-in-Time Adaptive Interventions: Fostering Physical Activity in a Conceptual Cardiac Rehabilitation Settingcited by 7
  8. 2024Time2Stop: Adaptive and Explainable Human-AI Loop for Smartphone Overuse Interventioncited by 5
  9. 2025WatchGuardian: Enabling User-Defined Personalized Just-in-Time Intervention on Smartwatchcited by 4
  10. 2024Large Language Model Agents for Improving Engagement with Behavior Change Interventions: Application to Digital Mindfulnesscited by 3
  11. 2025State Your Intention to Steer Your Attention: An AI Assistant for Intentional Digital Livingcited by 2
  12. 2026Generative Experiences for Digital Mental Health Interventions: Evidence from a Randomized Studycited by 1
4 more
  1. 2025CALLM: Understanding Cancer Survivors' Emotions and Intervention Opportunities via Mobile Diaries and Context-Aware Language Modelscited by 0
  2. 2025AnnoSense: A Framework for Physiological Emotion Data Collection in Everyday Settings for AIcited by 0
  3. 2025Real-World Receptivity to Adaptive Mental Health Interventions: Findings from an In-the-Wild Studycited by 0
  4. 2025Synthetic Data Generation for Screen Time and App Usagecited by 0