Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games
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Abstract (arXiv)
In this paper, we propose a new approach called Adaptive Behavioral Costs in Reinforcement Learning (ABC-RL) for training a human-like agent with competitive strength. While deep reinforcement learning agents have recently achieved superhuman performance in various video games, some of these unconstrained agents may exhibit actions, such as shaking and spinning, that are not typically observed in human behavior, resulting in peculiar gameplay experiences. To behave like humans and retain similar performance, ABC-RL augments behavioral limitations as cost signals in reinforcement learning with dynamically adjusted weights. Unlike traditional constrained policy optimization, we propose a new formulation that minimizes the behavioral costs subject to a constraint of the value function. By leveraging the augmented Lagrangian, our approach is an approximation of the Lagrangian adjustment, which handles the trade-off between the performance and the human-like behavior. Through experiments conducted on 3D games in DMLab-30 and Unity ML-Agents Toolkit, we demonstrate that ABC-RL achieves the same performance level while significantly reducing instances of shaking and spinning. These findings underscore the effectiveness of our proposed approach in promoting more natural and human-like behavior during gameplay.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 26 of its 39 references that are in the map. First posted on arXiv 27 Sep 2023.
Builds on
26 of 39 references.
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14 more
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Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantizationcited by 3
- 2025UBCL: A Reinforcement Learning Framework for Controllable and Diverse Player Behaviorscited by 0
- 2026Advantage-based Temporal Attack in Reinforcement Learningcited by 0
- 2026Enhancing Human-Likeness in Reinforcement Learning Agents via Hierarchical Macro Action Quantizationcited by 0
- 2026Enhancing Human-Likeness in Reinforcement Learning Agents via Hierarchical Macro Action Quantization29 May 2026
- 2026Advantage-based Temporal Attack in Reinforcement Learning23 Feb 2026
- 2025UBCL: A Reinforcement Learning Framework for Controllable and Diverse Player Behaviors11 Dec 2025
- 2025Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization19 Nov 2025