Leveraging human knowledge in tabular reinforcement learning: A study of human subjects
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Abstract (arXiv)
Reinforcement Learning (RL) can be extremely effective in solving complex, real-world problems. However, injecting human knowledge into an RL agent may require extensive effort and expertise on the human designer's part. To date, human factors are generally not considered in the development and evaluation of possible RL approaches. In this article, we set out to investigate how different methods for injecting human knowledge are applied, in practice, by human designers of varying levels of knowledge and skill. We perform the first empirical evaluation of several methods, including a newly proposed method named SASS which is based on the notion of similarities in the agent's state-action space. Through this human study, consisting of 51 human participants, we shed new light on the human factors that play a key role in RL. We find that the classical reward shaping technique seems to be the most natural method for most designers, both expert and non-expert, to speed up RL. However, we further find that our proposed method SASS can be effectively and efficiently combined with reward shaping, and provides a beneficial alternative to using only a single speedup method with minimal human designer effort overhead.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 May 2018.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 2; 2024: 0; 2025: 1; 2026: 1.
7 papers.
- 2023Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Gamescited by 11
- 2025The Evolving Landscape of LLM- and VLM-Integrated Reinforcement Learningcited by 10
- 2023Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Gamescited by 4
- 2021Improving Reinforcement Learning with Human Assistance: An Argument for Human Subject Studies with HIPPO Gymcited by 3
- 2022A Survey on Explainable Reinforcement Learning: Concepts, Algorithms, Challengescited by 3
- 2021Reward Shaping with Dynamic Trajectory Aggregationcited by 0
- 2026Embodiment-Induced Coordination Regimes in Tabular Multi-Agent Q-Learningcited by 0
- 2026Embodiment-Induced Coordination Regimes in Tabular Multi-Agent Q-Learning24 Jan 2026
- 2025The Evolving Landscape of LLM- and VLM-Integrated Reinforcement Learning21 Feb 2025
- 2023Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games27 Sep 2023
- 2023Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games2 Mar 2023
- 2022A Survey on Explainable Reinforcement Learning: Concepts, Algorithms, Challenges12 Nov 2022
- 2021Reward Shaping with Dynamic Trajectory Aggregation13 Apr 2021
- 2021Improving Reinforcement Learning with Human Assistance: An Argument for Human Subject Studies with HIPPO Gym2 Feb 2021