Decentralized Online Learning in Task Assignment Games for Mobile Crowdsensing
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Abstract (arXiv)
The problem of coordinated data collection is studied for a mobile crowdsensing (MCS) system. A mobile crowdsensing platform (MCSP) sequentially publishes sensing tasks to the available mobile units (MUs) that signal their willingness to participate in a task by sending sensing offers back to the MCSP. From the received offers, the MCSP decides the task assignment. A stable task assignment must address two challenges: the MCSP's and MUs' conflicting goals, and the uncertainty about the MUs' required efforts and preferences. To overcome these challenges a novel decentralized approach combining matching theory and online learning, called collision-avoidance multi-armed bandit with strategic free sensing (CA-MAB-SFS), is proposed. The task assignment problem is modeled as a matching game considering the MCSP's and MUs' individual goals while the MUs learn their efforts online. Our innovative "free-sensing" mechanism significantly improves the MU's learning process while reducing collisions during task allocation. The stable regret of CA-MAB-SFS, i.e., the loss of learning, is analytically shown to be bounded by a sublinear function, ensuring the convergence to a stable optimal solution. Simulation results show that CA-MAB-SFS increases the MUs' and the MCSP's satisfaction compared to state-of-the-art methods while reducing the average task completion time by at least 16%.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 10 of its 43 references that are in the map. First posted on arXiv 19 Sep 2023.
Builds on
10 of 43 references.
References · 10
- 2019Competing Bandits in Matching Marketscited by 56
- 2020Bandit Learning in Decentralized Matching Marketscited by 46
- 2021Regret, stability & fairness in matching markets with bandit learnerscited by 20
- 2019Decentralized Heterogeneous Multi-Player Multi-Armed Bandits with Non-Zero Rewards on Collisionscited by 10
- 2021Distributed Reinforcement Learning for Age of Information Minimization in Real-Time IoT Systemscited by 10
- 2021Multi-player Multi-armed Bandits with Collision-Dependent Reward Distributionscited by 8
- 2015Distributed Time-Sensitive Task Selection in Mobile Crowdsensingcited by 3
- 2014Matching Theory for Future Wireless Networks: Fundamentals and Applicationscited by 2
- 2015Exploiting Social Trust Assisted Reciprocity (STAR) towards Utility-Optimal Socially-aware Crowdsensingcited by 2
- 2018Task Allocation in Mobile Crowd Sensing: State of the Art and Future Opportunitiescited by 1
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Citing papers per year: 2026: 1.
1 paper.