Federated Reinforcement Learning for Efficient Mobile Crowdsensing under Incomplete Information
On the map: Deep reinforcement learning methods → RL for energy, networks and operations
Abstract (arXiv)
Mobile crowdsensing (MCS) is a distributed sensing architecture that utilizes existing sensors on mobile units (MUs) to perform sensing tasks. A mobile crowdsensing platform (MCSP) publishes the sensing tasks and the MUs decide whether to participate in exchange for money. The MCS system is dynamic: the task requirements, the MUs' availability, and their available resources change over time. The MUs aim to find an efficient task participation strategy to maximize their income while the MCSP focuses on maximizing the number of completed tasks. As optimal strategies require perfect non-causal information about the MCS system, which is unavailable in realistic scenarios, the main challenge is to find an efficient task participation strategy for the MUs under incomplete information. To this end, a novel fully decentralized federated deep reinforcement learning algorithm, FDRL-PPO, is proposed. FDRL-PPO enables every MU to learn its own task participation strategy based on its experiences, available resources, and preferences, without relying on perfect non-causal information about the MCS system. To replenish their batteries, the MUs rely on energy harvesting. As a result, their available energy varies over time, leading to varying availability and fragmented learning experiences. To mitigate these challenges, the proposed approach leverages federated learning, enabling MUs to collaboratively improve their models without sharing private raw data like their own experiences. By exchanging only learned models, MUs collectively compensate for individual limitations, and find more scalable, robust, and efficient task participation strategies. Comprehensive evaluations on both synthetic and real-world datasets show that FDRL-PPO consistently outperforms benchmark algorithms in terms of task completion ratio, fairness in task completion, energy consumption, and number of conflicting proposals.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for energy, networks and operations, one of 15 directions in Deep reinforcement learning methods. Builds on 6 of its 43 references that are in the map. First posted on arXiv 4 May 2026.
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6 of 43 references.
References · 6
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- 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
- 2020Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?cited by 294
- 2015Distributed Time-Sensitive Task Selection in Mobile Crowdsensingcited by 3
- 2023Decentralized Online Learning in Task Assignment Games for Mobile Crowdsensingcited by 1
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- 2025Heterogeneous Multi-agent Collaboration in UAV-assisted Mobile Crowdsensing Networks
- 2024Momentum-Based Federated Reinforcement Learning with Interaction and Communication Efficiency
- 2026Federated Multi Agent Deep Learning and Neural Networks for Advanced Distributed Sensing in Wireless Networks
- 2025Incentive-Based Federated Learning: Architectural Elements and Future Directions
- 2025Federated Multi-Agent Reinforcement Learning for Privacy-Preserving and Energy-Aware Resource Management in 6G Edge Networks
- 2021Federated Ensemble Model-based Reinforcement Learning in Edge Computing