Who Is Alyx? A new Behavioral Biometric Dataset for User Identification in XR
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Abstract (arXiv)
This article presents a new dataset containing motion and physiological data of users playing the game "Half-Life: Alyx". The dataset specifically targets behavioral and biometric identification of XR users. It includes motion and eye-tracking data captured by a HTC Vive Pro of 71 users playing the game on two separate days for 45 minutes. Additionally, we collected physiological data from 31 of these users. We provide benchmark performances for the task of motion-based identification of XR users with two prominent state-of-the-art deep learning architectures (GRU and CNN). After training on the first session of each user, the best model can identify the 71 users in the second session with a mean accuracy of 95% within 2 minutes. The dataset is freely available under https://github.com/cschell/who-is-alyx
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Aug 2023.
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Citing papers per year: 2024: 2; 2025: 3; 2026: 2.
7 papers.
- 2025Motion-Based User Identification across XR and Metaverse Applications by Deep Classification and Similarity Learningcited by 2
- 2024Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authenticationcited by 1
- 2024The Full-scale Assembly Simulation Testbed (FAST) Datasetcited by 1
- 2025Predicting 3D Motion from 2D Video for Behavior-Based VR Biometricscited by 0
- 2025Unobtrusive In-Situ Measurement of Behavior Change by Deep Metric Similarity Learning of Motion Patternscited by 0
- 2026Deep Learning for Virtual Reality User Identification: A Benchmarkcited by 0
- 2026BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Datacited by 0
- 2026BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data11 May 2026
- 2026Deep Learning for Virtual Reality User Identification: A Benchmark14 Mar 2026
- 2025Motion-Based User Identification across XR and Metaverse Applications by Deep Classification and Similarity Learning10 Sep 2025
- 2025Unobtrusive In-Situ Measurement of Behavior Change by Deep Metric Similarity Learning of Motion Patterns4 Sep 2025
- 2025Predicting 3D Motion from 2D Video for Behavior-Based VR Biometrics5 Feb 2025
- 2024The Full-scale Assembly Simulation Testbed (FAST) Dataset13 Mar 2024
- 2024Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication30 Jan 2024