mlsanityData to 13 Oct 2026

Predicting 3D Motion from 2D Video for Behavior-Based VR Biometrics

arXiv 2502.04361 ↗First posted 5 Feb 2025cs.CV cs.AI cs.HCcited by 0

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Abstract (arXiv)

Critical VR applications in domains such as healthcare, education, and finance that use traditional credentials, such as PIN, password, or multi-factor authentication, stand the chance of being compromised if a malicious person acquires the user credentials or if the user hands over their credentials to an ally. Recently, a number of approaches on user authentication have emerged that use motions of VR head-mounted displays (HMDs) and hand controllers during user interactions in VR to represent the user's behavior as a VR biometric signature. One of the fundamental limitations of behavior-based approaches is that current on-device tracking for HMDs and controllers lacks capability to perform tracking of full-body joint articulation, losing key signature data encapsulated by the user articulation. In this paper, we propose an approach that uses 2D body joints, namely shoulder, elbow, wrist, hip, knee, and ankle, acquired from the right side of the participants using an external 2D camera. Using a Transformer-based deep neural network, our method uses the 2D data of body joints that are not tracked by the VR device to predict past and future 3D tracks of the right controller, providing the benefit of augmenting 3D knowledge in authentication. Our approach provides a minimum equal error rate (EER) of 0.025, and a maximum EER drop of 0.040 over prior work that uses single-unit 3D trajectory as the input.

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 10 of its 54 references that are in the map. First posted on arXiv 5 Feb 2025.

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10 of 54 references.

References · 10

  1. 2017Attention Is All You Needcited by 60,106
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  3. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,062
  4. 2016Time Series Classification from Scratch with Deep Neural Networks: A Strong Baselinecited by 360
  5. 2023RTMPose: Real-Time Multi-Person Pose Estimation based on MMPosecited by 171
  6. 2021Digital Transformations of Classrooms in Virtual Realitycited by 9
  7. 2023Who Is Alyx? A new Behavioral Biometric Dataset for User Identification in XRcited by 7
  8. 2022Security and Privacy in Virtual Reality: A Literature Surveycited by 4
  9. 2024Evaluating Deep Networks for Detecting User Familiarity with VR from Hand Interactionscited by 3
  10. 2024Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authenticationcited by 1

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