BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data
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Abstract (arXiv)
Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or lack of synchronised environmental context. To address this gap, this paper introduces BEACON (Behavioral Engine for Authentication & Continuous Monitoring), a large-scale multimodal dataset that captures diverse skill tiers in competitive Valorant gameplay. BEACON contains approximately 430 GB of synchronised modality data (461 GB total on-disk including auxiliary Valorant configuration captures) from 79 sessions across 28 distinct players, estimated at 102.51 hours of active gameplay, including high-frequency mouse dynamics, keystroke events, network packet captures, screen recordings, hardware metadata, and in-game configuration context. BEACON leverages the high precision motor skills and high cognitive load that are inherent to tactical shooters, making it a rigorous stress test for the robustness of behavioral biometrics. The dataset allows for the study of continuous authentication, behavioral profiling, user drift and multimodal representation learning in a high-fidelity esports setting. The authors release the dataset and code on Hugging Face and GitHub to create a reproducible benchmark for evaluating next-generation behavioral fingerprinting and security models.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 38 references that are in the map. First posted on arXiv 11 May 2026.
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References · 7
- 2020Learning Models of Individual Behavior in Chesscited by 22
- 2023Unique Identification of 50,000+ Virtual Reality Users from Head & Hand Motion Datacited by 18
- 2023Realistic Website Fingerprinting By Augmenting Network Tracecited by 10
- 2023Who Is Alyx? A new Behavioral Biometric Dataset for User Identification in XRcited by 7
- 2022SC2EGSet: StarCraft II Esport Replay and Game-state Datasetcited by 3
- 2014Rapid Skill Capture in a First-Person Shootercited by 2
- 2024Your device may know you better than you know yourself -- continuous authentication on novel dataset using machine learningcited by 1
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