mlsanityData to 14 Oct 2026

Monte-Carlo Tree Search for Multi-Agent Pathfinding: Preliminary Results

arXiv 2307.13453 ↗First posted 25 Jul 2023cs.AIcited by 9

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Abstract (arXiv)

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free paths (one for each agent) such that each agent reaches its respective goal. We investigate how to utilize Monte-Carlo Tree Search (MCTS) to solve the problem. Although MCTS was shown to demonstrate superior performance in a wide range of problems like playing antagonistic games (e.g. Go, Chess etc.), discovering faster matrix multiplication algorithms etc., its application to the problem at hand was not well studied before. To this end we introduce an original variant of MCTS, tailored to multi-agent pathfinding. The crux of our approach is how the reward, that guides MCTS, is computed. Specifically, we use individual paths to assist the agents with the the goal-reaching behavior, while leaving them freedom to get off the track if it is needed to avoid collisions. We also use a dedicated decomposition technique to reduce the branching factor of the tree search procedure. Empirically we show that the suggested method outperforms the baseline planning algorithm that invokes heuristic search, e.g. A*, at each re-planning step.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 8 of its 22 references that are in the map. First posted on arXiv 25 Jul 2023.

Builds on

8 of 22 references.

References · 8

  1. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  2. 2020Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 485
  3. 2021Mastering Atari Games with Limited Datacited by 237
  4. 2019Multi-Agent Pathfinding: Definitions, Variants, and Benchmarkscited by 199
  5. 2022HyperTree Proof Search for Neural Theorem Provingcited by 197
  6. 2022POGEMA: Partially Observable Grid Environment for Multiple Agentscited by 6
  7. 2022Monte-Carlo Robot Path Planningcited by 6
  8. 2022Multi-agent Multi-target Path Planning in Markov Decision Processescited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 5; 2026: 1.

9 papers.