mlsanityData to 7 Oct 2026

Large Language and Text-to-3D Models for Engineering Design Optimization

arXiv 2307.01230 ↗First posted 3 Jul 2023cs.CL cs.LG cs.NEcited by 7

Not on the map. Why?

Abstract (arXiv)

The current advances in generative AI for learning large neural network models with the capability to produce essays, images, music and even 3D assets from text prompts create opportunities for a manifold of disciplines. In the present paper, we study the potential of deep text-to-3D models in the engineering domain, with focus on the chances and challenges when integrating and interacting with 3D assets in computational simulation-based design optimization. In contrast to traditional design optimization of 3D geometries that often searches for the optimum designs using numerical representations, such as B-Spline surface or deformation parameters in vehicle aerodynamic optimization, natural language challenges the optimization framework by requiring a different interpretation of variation operators while at the same time may ease and motivate the human user interaction. Here, we propose and realize a fully automated evolutionary design optimization framework using Shap-E, a recently published text-to-3D asset network by OpenAI, in the context of aerodynamic vehicle optimization. For representing text prompts in the evolutionary optimization, we evaluate (a) a bag-of-words approach based on prompt templates and Wordnet samples, and (b) a tokenisation approach based on prompt templates and the byte pair encoding method from GPT4. Our main findings from the optimizations indicate that, first, it is important to ensure that the designs generated from prompts are within the object class of application, i.e. diverse and novel designs need to be realistic, and, second, that more research is required to develop methods where the strength of text prompt variations and the resulting variations of the 3D designs share causal relations to some degree to improve the optimization.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 17 of its 35 references that are in the map. First posted on arXiv 3 Jul 2023.

Builds on

17 of 35 references.

References · 17

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2023GPT-4 Technical Reportcited by 18,132
  3. 2021Zero-Shot Text-to-Image Generationcited by 4,276
  4. 2021On the Opportunities and Risks of Foundation Modelscited by 3,961
  5. 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,595
  6. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  7. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
  8. 2016Geometric deep learning: going beyond Euclidean datacited by 1,042
  9. 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 972
  10. 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 694
  11. 2021Prompt Programming for Large Language Models: Beyond the Few-Shot Paradigmcited by 599
  12. 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
5 more
  1. 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 379
  2. 2016The CMA Evolution Strategy: A Tutorialcited by 364
  3. 2022GAUDI: A Neural Architect for Immersive 3D Scene Generationcited by 136
  4. 2023Drag-guided diffusion models for vehicle image generationcited by 13
  5. 2023Prompt Evolution for Generative AI: A Classifier-Guided Approachcited by 9

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 2; 2026: 2.

7 papers.