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Controllable Level Blending between Games using Variational Autoencoders

arXiv 2002.11869 ↗First posted 27 Feb 2020cs.LG cs.AIcited by 14

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Abstract (arXiv)

Previous work explored blending levels from existing games to create levels for a new game that mixes properties of the original games. In this paper, we use Variational Autoencoders (VAEs) for improving upon such techniques. VAEs are artificial neural networks that learn and use latent representations of datasets to generate novel outputs. We train a VAE on level data from Super Mario Bros. and Kid Icarus, enabling it to capture the latent space spanning both games. We then use this space to generate level segments that combine properties of levels from both games. Moreover, by applying evolutionary search in the latent space, we evolve level segments satisfying specific constraints. We argue that these affordances make the VAE-based approach especially suitable for co-creative level design and compare its performance with similar generative models like the GAN and the VAE-GAN.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Feb 2020.

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Citing papers per year: 2021: 4; 2022: 3; 2023: 4; 2024: 0; 2025: 1; 2026: 2.

14 papers.

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