Exploring Level Blending across Platformers via Paths and Affordances
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Abstract (arXiv)
Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training, recent works have increasingly started to explore methods for discovering and generating content in novel domains via techniques such as level blending and domain transfer. In this paper, we build on these works and introduce a new PCGML approach for producing novel game content spanning multiple domains. We use a new affordance and path vocabulary to encode data from six different platformer games and train variational autoencoders on this data, enabling us to capture the latent level space spanning all the domains and generate new content with varying proportions of the different domains.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Aug 2020.
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Citing papers per year: 2021: 5; 2022: 3; 2023: 4; 2024: 1; 2025: 1.
14 papers.
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- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
- 2021Dungeon and Platformer Level Blending and Generation using Conditional VAEscited by 10
- 2021Tile Embedding: A General Representation for Procedural Level Generation via Machine Learningcited by 9
- 2021Generating Lode Runner Levels by Learning Player Paths with LSTMscited by 3
- 2022tile2tile: Learning Game Filters for Platformer Style Transfercited by 2
- 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)cited by 2
- 2021Ensemble Learning For Mega Man Level Generationcited by 1
- 2022Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributionscited by 1
- 2023Joint Level Generation and Translation Using Gameplay Videoscited by 1
- 2023Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approachcited by 1
- 2025Analysis of Robustness of a Large Game Corpuscited by 1
2 more
- 2022Latent Combinational Game Designcited by 0
- 2023Game Level Blending using a Learned Level Representationcited by 0
- 2025Analysis of Robustness of a Large Game Corpus4 Apr 2025
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration21 Oct 2024
- 2023Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach18 Sep 2023
- 2023Game Level Blending using a Learned Level Representation29 Jun 2023
- 2023Joint Level Generation and Translation Using Gameplay Videos29 Jun 2023
- 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)1 May 2023
- 2022Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions23 Oct 2022
- 2022tile2tile: Learning Game Filters for Platformer Style Transfer15 Aug 2022
- 2022Latent Combinational Game Design28 Jun 2022
- 2021Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning7 Oct 2021
- 2021Generating Lode Runner Levels by Learning Player Paths with LSTMs27 Jul 2021
- 2021Ensemble Learning For Mega Man Level Generation27 Jul 2021
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
- 2021Dungeon and Platformer Level Blending and Generation using Conditional VAEscited by 10
- 2021Tile Embedding: A General Representation for Procedural Level Generation via Machine Learningcited by 9
- 2021Generating Lode Runner Levels by Learning Player Paths with LSTMscited by 3
- 2022tile2tile: Learning Game Filters for Platformer Style Transfercited by 2
- 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)cited by 2
- 2021Ensemble Learning For Mega Man Level Generationcited by 1
- 2022Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributionscited by 1
- 2023Joint Level Generation and Translation Using Gameplay Videoscited by 1
- 2023Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approachcited by 1
- 2025Analysis of Robustness of a Large Game Corpuscited by 1
12 most cited of 14 All 14 (JSON)
- 2025Analysis of Robustness of a Large Game Corpus4 Apr 2025
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration21 Oct 2024
- 2023Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach18 Sep 2023
- 2023Game Level Blending using a Learned Level Representation29 Jun 2023
- 2023Joint Level Generation and Translation Using Gameplay Videos29 Jun 2023
- 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)1 May 2023
- 2022Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions23 Oct 2022
- 2022tile2tile: Learning Game Filters for Platformer Style Transfer15 Aug 2022
- 2022Latent Combinational Game Design28 Jun 2022
- 2021Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning7 Oct 2021
- 2021Generating Lode Runner Levels by Learning Player Paths with LSTMs27 Jul 2021
- 2021Ensemble Learning For Mega Man Level Generation27 Jul 2021
12 newest of 14 All 14 (JSON)