Optimal Driver Warning Generation in Dynamic Driving Environment
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Abstract (arXiv)
The driver warning system that alerts the human driver about potential risks during driving is a key feature of an advanced driver assistance system. Existing driver warning technologies, mainly the forward collision warning and unsafe lane change warning, can reduce the risk of collision caused by human errors. However, the current design methods have several major limitations. Firstly, the warnings are mainly generated in a one-shot manner without modeling the ego driver's reactions and surrounding objects, which reduces the flexibility and generality of the system over different scenarios. Additionally, the triggering conditions of warning are mostly rule-based threshold-checking given the current state, which lacks the prediction of the potential risk in a sufficiently long future horizon. In this work, we study the problem of optimally generating driver warnings by considering the interactions among the generated warning, the driver behavior, and the states of ego and surrounding vehicles on a long horizon. The warning generation problem is formulated as a partially observed Markov decision process (POMDP). An optimal warning generation framework is proposed as a solution to the proposed POMDP. The simulation experiments demonstrate the superiority of the proposed solution to the existing warning generation methods.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 8 of its 26 references that are in the map. First posted on arXiv 9 Nov 2024.
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8 of 26 references.
References · 8
- 2021DenseTNT: End-to-end Trajectory Prediction from Dense Goal Setscited by 292
- 2021MultiPath++: Efficient Information Fusion and Trajectory Aggregation for Behavior Predictioncited by 246
- 2021TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviorscited by 192
- 2022Efficient Game-Theoretic Planning with Prediction Heuristic for Socially-Compliant Autonomous Drivingcited by 13
- 2023Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approachcited by 13
- 2023Editing Driver Character: Socially-Controllable Behavior Generation for Interactive Traffic Simulationcited by 10
- 2023Residual Q-Learning: Offline and Online Policy Customization without Valuecited by 9
- 2022Analyzing and Enhancing Closed-loop Stability in Reactive Simulationcited by 4
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