mlsanityData to 7 Oct 2026

Learning Landmarks Motion from Speech for Speaker-Agnostic 3D Talking Heads Generation

arXiv 2306.01415 ↗First posted 2 Jun 2023cs.CVcited by 10

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Abstract (arXiv)

This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points located on the movable parts of the face, i.e., landmarks. The underlying musculoskeletal structure then allows us to learn how their motion influences the geometrical deformations of the whole face. The proposed method employs two distinct models to this aim: the first one learns to generate the motion of a sparse set of landmarks from the given audio. The second model expands such landmarks motion to a dense motion field, which is utilized to animate a given 3D mesh in neutral state. Additionally, we introduce a novel loss function, named Cosine Loss, which minimizes the angle between the generated motion vectors and the ground truth ones. Using landmarks in 3D talking head generation offers various advantages such as consistency, reliability, and obviating the need for manual-annotation. Our approach is designed to be identity-agnostic, enabling high-quality facial animations for any users without additional data or training.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 11 of its 17 references that are in the map. First posted on arXiv 2 Jun 2023.

Builds on

11 of 17 references.

References · 11

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representationscited by 3,853
  3. 2020MakeItTalk: Speaker-Aware Talking-Head Animationcited by 310
  4. 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 257
  5. 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 208
  6. 2021MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglementcited by 189
  7. 2019Realistic Speech-Driven Facial Animation with GANscited by 142
  8. 2017You said that?cited by 99
  9. 2019Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generationcited by 89
  10. 2021Sparse to Dense Dynamic 3D Facial Expression Generationcited by 18
  11. 2022Generating Multiple 4D Expression Transitions by Learning Face Landmark Trajectoriescited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 1; 2026: 3.

10 papers.