mlsanityData to 7 Oct 2026

STAR-NT: Spatiotemporal Acceleration of Real-Time Neural Transparency Rendering

arXiv 2606.16747 ↗First posted 15 Jun 2026cs.GR cs.LGcited by 0

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Abstract (arXiv)

Neural order-independent transparency delivers high-quality rendering of overlapping transparent surfaces, but its geometry passes and network input generation remain costly, particularly on mobile and legacy hardware. We present a spatiotemporal acceleration framework that exploits spatial and temporal coherence to reduce this overhead while preserving visual quality. Spatially, we use adaptive quadtree-based screen-space subdivision to scale geometry pass resolution according to local color variance. Temporally, selected frames reuse the previous transparency result through depth-based reprojection instead of full rendering. Together, these optimizations reduce rendering cost and integrate efficiently into existing real-time rendering pipelines.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 22 references that are in the map. First posted on arXiv 15 Jun 2026.

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3 of 22 references.

References · 3

  1. 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
  2. 2023Neural Shadow Mappingcited by 4
  3. 2023Deep and Fast Approximate Order Independent Transparencycited by 3

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