Image Stabilization for Hololens Camera in Remote Collaboration
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Abstract (arXiv)
With the advent of new technologies, Augmented Reality (AR) has become an effective tool in remote collaboration. Narrow field-of-view (FoV) and motion blur can offer an unpleasant experience with limited cognition for remote viewers of AR headsets. In this article, we propose a two-stage pipeline to tackle this issue and ensure a stable viewing experience with a larger FoV. The solution involves an offline 3D reconstruction of the indoor environment, followed by enhanced rendering using only the live poses of AR device. We experiment with and evaluate the two different 3D reconstruction methods, RGB-D geometric approach and Neural Radiance Fields (NeRF), based on their data requirements, reconstruction quality, rendering, and training times. The generated sequences from these methods had smoother transitions and provided a better perspective of the environment. The geometry-based enhanced FoV method had better renderings as it lacked blurry outputs making it better than the other attempted approaches. Structural Similarity Index (SSIM) and Peak Signal to Noise Ratio (PSNR) metrics were used to quantitatively show that the rendering quality using the geometry-based enhanced FoV method is better. Link to the code repository - https://github.com/MixedRealityETHZ/ImageStabilization.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 35 references that are in the map. First posted on arXiv 5 Apr 2023.
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References · 17
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- 2017A Survey of Structure from Motioncited by 157
5 more
- 2018High Quality Monocular Depth Estimation via Transfer Learningcited by 133
- 2019Multi-Scale Geometric Consistency Guided Multi-View Stereocited by 105
- 2019Planar Prior Assisted PatchMatch Multi-View Stereocited by 57
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