Adiabatic replay for continual learning
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Abstract (arXiv)
Conventional replay-based approaches to continual learning (CL) require, for each learning phase with new data, the replay of samples representing all of the previously learned knowledge in order to avoid catastrophic forgetting. Since the amount of learned knowledge grows over time in CL problems, generative replay spends an increasing amount of time just re-learning what is already known. In this proof-of-concept study, we propose a replay-based CL strategy that we term adiabatic replay (AR), which derives its efficiency from the (reasonable) assumption that each new learning phase is adiabatic, i.e., represents only a small addition to existing knowledge. Each new learning phase triggers a sampling process that selectively replays, from the body of existing knowledge, just such samples that are similar to the new data, in contrast to replaying all of it. Complete replay is not required since AR represents the data distribution by GMMs, which are capable of selectively updating their internal representation only where data statistics have changed. As long as additions are adiabatic, the amount of to-be-replayed samples need not to depend on the amount of previously acquired knowledge at all. We verify experimentally that AR is superior to state-of-the-art deep generative replay using VAEs.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 76 of its 106 references that are in the map. First posted on arXiv 23 Mar 2023.
Builds on
76 of 106 references.
References · 76
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38 more
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