Proof Number Based Monte-Carlo Tree Search
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Abstract (arXiv)
This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully applied for decision making in a range of domains. We define three areas where the additional knowledge provided by the proof and disproof numbers gathered in MCTS trees might be used: final move selection, solving subtrees, and the UCB1 selection mechanism. We test all possible combinations on different time settings, playing against vanilla UCT on several games: Lines of Action (7×7 and 8×8 board sizes), MiniShogi, Knightthrough, and Awari. Furthermore, we extend this new algorithm to properly address games with draws, like Awari, by adding an additional layer of PNS on top of the MCTS tree. The experiments show that PN-MCTS is able to outperform MCTS in all tested game domains, achieving win rates up to 96.2% for Lines of Action.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 5 of its 52 references that are in the map. First posted on arXiv 16 Mar 2023.
Builds on
5 of 52 references.
References · 5
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 158
- 2019Ludii -- The Ludemic General Game Systemcited by 39
- 2014Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backupscited by 11
- 2021Split Moves for Monte-Carlo Tree Searchcited by 2
- 2022Combining Monte-Carlo Tree Search with Proof-Number Searchcited by 2
Built on by
Citing papers per year: 2024: 1; 2025: 2.
3 papers.