mlsanityData to 7 Oct 2026

Object-centric Learning with Cyclic Walks between Parts and Whole

arXiv 2302.08023 ↗First posted 16 Feb 2023cs.CVcited by 16

On the map: LLM reasoning → Multimodal reasoning

Abstract (arXiv)

Learning object-centric representations from complex natural environments enables both humans and machines with reasoning abilities from low-level perceptual features. To capture compositional entities of the scene, we proposed cyclic walks between perceptual features extracted from vision transformers and object entities. First, a slot-attention module interfaces with these perceptual features and produces a finite set of slot representations. These slots can bind to any object entities in the scene via inter-slot competitions for attention. Next, we establish entity-feature correspondence with cyclic walks along high transition probability based on the pairwise similarity between perceptual features (aka "parts") and slot-binded object representations (aka "whole"). The whole is greater than its parts and the parts constitute the whole. The part-whole interactions form cycle consistencies, as supervisory signals, to train the slot-attention module. Our rigorous experiments on textitseven image datasets in textitthree textitunsupervised tasks demonstrate that the networks trained with our cyclic walks can disentangle foregrounds and backgrounds, discover objects, and segment semantic objects in complex scenes. In contrast to object-centric models attached with a decoder for the pixel-level or feature-level reconstructions, our cyclic walks provide strong learning signals, avoiding computation overheads and enhancing memory efficiency. Our source code and data are available at: hrefhttps://github.com/ZhangLab-DeepNeuroCogLab/Parts-Whole-Object-Centric-Learning/link.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Placed in Multimodal reasoning, one of 17 directions in LLM reasoning. Builds on 38 of its 49 references that are in the map. First posted on arXiv 16 Feb 2023.

Builds on

38 of 49 references.

References · 38

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26 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 7; 2025: 3; 2026: 4.

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  1. 2025Learning Object-Centric Representations Based on Slots in Real World Scenarios
  2. 2026Slot-RAE: Streamlining Object-Centric Learning via Direct Representation Auto-Encoders
  3. 2023SlotGNN: Unsupervised Discovery of Multi-Object Representations and Visual Dynamics
  4. 2026Improved Object-Centric Diffusion Learning with Registers and Contrastive Alignment
  5. 2024Learning to Compose: Improving Object Centric Learning by Injecting Compositionality
  6. 2026Finding Distributed Object-Centric Properties in Self-Supervised Transformers
  7. 2024Visual Reasoning in Object-Centric Deep Neural Networks: A Comparative Cognition Approach
  8. 2025Slot-Guided Adaptation of Pre-trained Diffusion Models for Object-Centric Learning and Compositional Generation