mlsanityData to 7 Oct 2026

Generation of Paths in a Maze using a Deep Network without Learning

arXiv 2004.00540 ↗First posted 1 Apr 2020cs.LG stat.MLcited by 2

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Abstract (arXiv)

Trajectory- or path-planning is a fundamental issue in a wide variety of applications. Here we show that it is possible to solve path planning for multiple start- and end-points highly efficiently with a network that consists only of max pooling layers, for which no network training is needed. Different from competing approaches, very large mazes containing more than half a billion nodes with dense obstacle configuration and several thousand path end-points can this way be solved in very short time on parallel hardware.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Apr 2020.

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2 papers.