Generation of Paths in a Maze using a Deep Network without Learning
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Abstract (arXiv)
Trajectory- or path-planning is a fundamental issue in a wide variety of applications. Here we show that it is possible to solve path planning for multiple start- and end-points highly efficiently with a network that consists only of max pooling layers, for which no network training is needed. Different from competing approaches, very large mazes containing more than half a billion nodes with dense obstacle configuration and several thousand path end-points can this way be solved in very short time on parallel hardware.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Apr 2020.
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Citing papers per year: 2022: 1; 2023: 1.
2 papers.
- 2023Pathfinding Neural Cellular Automata17 Jan 2023
- 2022Combining Optimal Path Search With Task-Dependent Learning in a Neural Network26 Jan 2022