mlsanityData to 7 Oct 2026

Time-Myopic Go-Explore: Learning A State Representation for the Go-Explore Paradigm

arXiv 2301.05635 ↗First posted 13 Jan 2023cs.LGcited by 1

Not on the map. Why?

Abstract (arXiv)

Very large state spaces with a sparse reward signal are difficult to explore. The lack of a sophisticated guidance results in a poor performance for numerous reinforcement learning algorithms. In these cases, the commonly used random exploration is often not helpful. The literature shows that this kind of environments require enormous efforts to systematically explore large chunks of the state space. Learned state representations can help here to improve the search by providing semantic context and build a structure on top of the raw observations. In this work we introduce a novel time-myopic state representation that clusters temporal close states together while providing a time prediction capability between them. By adapting this model to the Go-Explore paradigm (Ecoffet et al., 2021b), we demonstrate the first learned state representation that reliably estimates novelty instead of using the hand-crafted representation heuristic. Our method shows an improved solution for the detachment problem which still remains an issue at the Go-Explore Exploration Phase. We provide evidence that our proposed method covers the entire state space with respect to all possible time trajectories without causing disadvantageous conflict-overlaps in the cell archive. Analogous to native Go-Explore, our approach is evaluated on the hard exploration environments MontezumaRevenge, Gravitar and Frostbite (Atari) in order to validate its capabilities on difficult tasks. Our experiments show that time-myopic Go-Explore is an effective alternative for the domain-engineered heuristic while also being more general. The source code of the method is available on GitHub.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 15 of its 24 references that are in the map. First posted on arXiv 13 Jan 2023.

Builds on

15 of 24 references.

References · 15

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2013Auto-Encoding Variational Bayescited by 3,980
  3. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  4. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  5. 2018Exploration by Random Network Distillationcited by 966
  6. 2013An Empirical Investigation of Catastrophic Forgetting in Gradient-Based Neural Networkscited by 711
  7. 2020First return, then explorecited by 256
  8. 2020Never Give Up: Learning Directed Exploration Strategiescited by 210
  9. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  10. 2018A Study on Overfitting in Deep Reinforcement Learningcited by 170
  11. 2018Episodic Curiosity through Reachabilitycited by 109
  12. 2018Playing hard exploration games by watching YouTubecited by 98
3 more
  1. 2020DASNet: Dual attentive fully convolutional siamese networks for change detection of high resolution satellite imagescited by 75
  2. 2017EX2: Exploration with Exemplar Models for Deep Reinforcement Learningcited by 42
  3. 2020Latent World Models For Intrinsically Motivated Explorationcited by 15

Built on by

Cited by year

Citing papers per year: 2023: 1.

1 paper.