mlsanityData to 7 Oct 2026

SIRL: Similarity-based Implicit Representation Learning

arXiv 2301.00810 ↗First posted 2 Jan 2023cs.RO cs.AI cs.HCcited by 13

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Abstract (arXiv)

When robots learn reward functions using high capacity models that take raw state directly as input, they need to both learn a representation for what matters in the task -- the task ``features" -- as well as how to combine these features into a single objective. If they try to do both at once from input designed to teach the full reward function, it is easy to end up with a representation that contains spurious correlations in the data, which fails to generalize to new settings. Instead, our ultimate goal is to enable robots to identify and isolate the causal features that people actually care about and use when they represent states and behavior. Our idea is that we can tune into this representation by asking users what behaviors they consider similar: behaviors will be similar if the features that matter are similar, even if low-level behavior is different; conversely, behaviors will be different if even one of the features that matter differs. This, in turn, is what enables the robot to disambiguate between what needs to go into the representation versus what is spurious, as well as what aspects of behavior can be compressed together versus not. The notion of learning representations based on similarity has a nice parallel in contrastive learning, a self-supervised representation learning technique that maps visually similar data points to similar embeddings, where similarity is defined by a designer through data augmentation heuristics. By contrast, in order to learn the representations that people use, so we can learn their preferences and objectives, we use their definition of similarity. In simulation as well as in a user study, we show that learning through such similarity queries leads to representations that, while far from perfect, are indeed more generalizable than self-supervised and task-input alternatives.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 27 of its 60 references that are in the map. First posted on arXiv 2 Jan 2023.

Builds on

27 of 60 references.

References · 27

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
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15 more
  1. 2018Playing hard exploration games by watching YouTubecited by 98
  2. 2018Batch Active Preference-Based Learning of Reward Functionscited by 87
  3. 2021Self-Supervised Pretraining Improves Self-Supervised Pretrainingcited by 81
  4. 2020Safe Imitation Learning via Fast Bayesian Reward Inference from Preferencescited by 73
  5. 2019Meta-Inverse Reinforcement Learning with Probabilistic Context Variablescited by 50
  6. 2018Learning a Prior over Intent via Meta-Inverse Reinforcement Learningcited by 36
  7. 2020Feature Expansive Reward Learning: Rethinking Human Inputcited by 25
  8. 2018Multi-task Maximum Entropy Inverse Reinforcement Learningcited by 20
  9. 2020ROIAL: Region of Interest Active Learning for Characterizing Exoskeleton Gait Preference Landscapescited by 19
  10. 2022On the Effectiveness of Fine-tuning Versus Meta-reinforcement Learningcited by 18
  11. 2022Inducing Structure in Reward Learning by Learning Featurescited by 16
  12. 2019Contrastive Predictive Coding Based Feature for Automatic Speaker Verificationcited by 15
  13. 2021Learning Perceptual Concepts by Bootstrapping from Human Queriescited by 12
  14. 2022Teaching Robots to Span the Space of Functional Expressive Motioncited by 6
  15. 2021Meta Preference Learning for Fast User Adaptation in Human-Supervisory Multi-Robot Deploymentscited by 3

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Citing papers per year: 2023: 5; 2024: 4; 2025: 3; 2026: 1.

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