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Efficient Reinforcement Learning Through Trajectory Generation

arXiv 2211.17249 ↗First posted 30 Nov 2022cs.LG cs.SY eess.SYcited by 0

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Abstract (arXiv)

A key barrier to using reinforcement learning (RL) in many real-world applications is the requirement of a large number of system interactions to learn a good control policy. Off-policy and Offline RL methods have been proposed to reduce the number of interactions with the physical environment by learning control policies from historical data. However, their performances suffer from the lack of exploration and the distributional shifts in trajectories once controllers are updated. Moreover, most RL methods require that all states are directly observed, which is difficult to be attained in many settings. To overcome these challenges, we propose a trajectory generation algorithm, which adaptively generates new trajectories as if the system is being operated and explored under the updated control policies. Motivated by the fundamental lemma for linear systems, assuming sufficient excitation, we generate trajectories from linear combinations of historical trajectories. For linear feedback control, we prove that the algorithm generates trajectories with the exact distribution as if they are sampled from the real system using the updated control policy. In particular, the algorithm extends to systems where the states are not directly observed. Experiments show that the proposed method significantly reduces the number of sampled data needed for RL algorithms.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 22 references that are in the map. First posted on arXiv 30 Nov 2022.

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15 of 22 references.

References · 15

  1. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
  2. 2021A Minimalist Approach to Offline Reinforcement Learningcited by 882
  3. 2020Is Pessimism Provably Efficient for Offline RL?cited by 362
  4. 2018Global Convergence of Policy Gradient Methods for the Linear Quadratic Regulatorcited by 211
  5. 2020EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RLcited by 113
  6. 2020Sample-Efficient Reinforcement Learning of Undercomplete POMDPscited by 66
  7. 2021The Difficulty of Passive Learning in Deep Reinforcement Learningcited by 50
  8. 2019Formulas for Data-driven Control: Stabilization, Optimality and Robustnesscited by 40
  9. 2021Enforcing Policy Feasibility Constraints through Differentiable Projection for Energy Optimizationcited by 31
  10. 2021Analysis of the Optimization Landscape of Linear Quadratic Gaussian (LQG) Controlcited by 23
  11. 2020Sample Complexity of Linear Quadratic Gaussian (LQG) Control for Output Feedback Systemscited by 15
  12. 2020Reinforcement Learning for Optimal Primary Frequency Control: A Lyapunov Approachcited by 11
3 more
  1. 2022Towards a Theoretical Foundation of Policy Optimization for Learning Control Policiescited by 6
  2. 2015Fast Local Voltage Control under Limited Reactive Power: Optimality and Stability Analysiscited by 5
  3. 2021Robust Data-Enabled Predictive Control: Tractable Formulations and Performance Guaranteescited by 3

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  1. 2026MAGE: Multi-scale Autoregressive Generation for Offline Reinforcement Learning
  2. 2025Offline Reinforcement Learning with Generative Trajectory Policies
  3. 2023Prioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learning
  4. 2024TrajDeleter: Enabling Trajectory Forgetting in Offline Reinforcement Learning Agents
  5. 2023Harnessing Mixed Offline Reinforcement Learning Datasets via Trajectory Weighting
  6. 2023Beyond Uniform Sampling: Offline Reinforcement Learning with Imbalanced Datasets
  7. 2026Shortcut Trajectory Planning for Efficient Offline Reinforcement Learning
  8. 2023Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated Environments