mlsanityData to 7 Oct 2026

Geoclidean: Few-Shot Generalization in Euclidean Geometry

arXiv 2211.16663 ↗First posted 30 Nov 2022cs.CVcited by 6

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Abstract (arXiv)

Euclidean geometry is among the earliest forms of mathematical thinking. While the geometric primitives underlying its constructions, such as perfect lines and circles, do not often occur in the natural world, humans rarely struggle to perceive and reason with them. Will computer vision models trained on natural images show the same sensitivity to Euclidean geometry? Here we explore these questions by studying few-shot generalization in the universe of Euclidean geometry constructions. We introduce Geoclidean, a domain-specific language for Euclidean geometry, and use it to generate two datasets of geometric concept learning tasks for benchmarking generalization judgements of humans and machines. We find that humans are indeed sensitive to Euclidean geometry and generalize strongly from a few visual examples of a geometric concept. In contrast, low-level and high-level visual features from standard computer vision models pretrained on natural images do not support correct generalization. Thus Geoclidean represents a novel few-shot generalization benchmark for geometric concept learning, where the performance of humans and of AI models diverge. The Geoclidean framework and dataset are publicly available for download.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 32 of its 63 references that are in the map. First posted on arXiv 30 Nov 2022.

Builds on

32 of 63 references.

References · 32

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20 more
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Citing papers per year: 2023: 2; 2024: 1; 2025: 3.

6 papers.