A System for Morphology-Task Generalization via Unified Representation and Behavior Distillation
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Abstract (arXiv)
The rise of generalist large-scale models in natural language and vision has made us expect that a massive data-driven approach could achieve broader generalization in other domains such as continuous control. In this work, we explore a method for learning a single policy that manipulates various forms of agents to solve various tasks by distilling a large amount of proficient behavioral data. In order to align input-output (IO) interface among multiple tasks and diverse agent morphologies while preserving essential 3D geometric relations, we introduce morphology-task graph, which treats observations, actions and goals/task in a unified graph representation. We also develop MxT-Bench for fast large-scale behavior generation, which supports procedural generation of diverse morphology-task combinations with a minimal blueprint and hardware-accelerated simulator. Through efficient representation and architecture selection on MxT-Bench, we find out that a morphology-task graph representation coupled with Transformer architecture improves the multi-task performances compared to other baselines including recent discrete tokenization, and provides better prior knowledge for zero-shot transfer or sample efficiency in downstream multi-task imitation learning. Our work suggests large diverse offline datasets, unified IO representation, and policy representation and architecture selection through supervised learning form a promising approach for studying and advancing morphology-task generalization.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 94 of its 115 references that are in the map. First posted on arXiv 25 Nov 2022.
Builds on
94 of 115 references.
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50 most cited of 94 All 94 (JSON)
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Citing papers per year: 2023: 3; 2024: 5; 2025: 4.
12 papers.
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- 2024Behaviour Distillationcited by 5
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- 2024Meta-Controller: Few-Shot Imitation of Unseen Embodiments and Tasks in Continuous Controlcited by 3
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- 2025Arnold: A multi-task, multi-embodiment muscle transformer policy25 Aug 2025
- 2025Efficient Morphology-Aware Policy Transfer to New Embodiments5 Aug 2025
- 2025Towards Embodiment Scaling Laws in Robot Locomotion9 May 2025
- 2024Meta-Controller: Few-Shot Imitation of Unseen Embodiments and Tasks in Continuous Control10 Dec 2024
- 2024Subequivariant Reinforcement Learning in 3D Multi-Entity Physical Environments17 Jul 2024
- 2024Behaviour Distillation21 Jun 2024
- 2024MeMo: Meaningful, Modular Controllers via Noise Injection24 May 2024
- 2024Distilling Morphology-Conditioned Hypernetworks for Efficient Universal Morphology Control9 Feb 2024
- 2023Subequivariant Graph Reinforcement Learning in 3D Environments30 May 2023
- 2023Multimodal Web Navigation with Instruction-Finetuned Foundation Models19 May 2023
- 2023A Generalist Dynamics Model for Control18 May 2023
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