mlsanityData to 13 Oct 2026

Scaling Neural Face Synthesis to High FPS and Low Latency by Neural Caching

arXiv 2211.05773 ↗First posted 10 Nov 2022cs.CVcited by 0

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Abstract (arXiv)

Recent neural rendering approaches greatly improve image quality, reaching near photorealism. However, the underlying neural networks have high runtime, precluding telepresence and virtual reality applications that require high resolution at low latency. The sequential dependency of layers in deep networks makes their optimization difficult. We break this dependency by caching information from the previous frame to speed up the processing of the current one with an implicit warp. The warping with a shallow network reduces latency and the caching operations can further be parallelized to improve the frame rate. In contrast to existing temporal neural networks, ours is tailored for the task of rendering novel views of faces by conditioning on the change of the underlying surface mesh. We test the approach on view-dependent rendering of 3D portrait avatars, as needed for telepresence, on established benchmark sequences. Warping reduces latency by 70% (from 49.4ms to 14.9ms on commodity GPUs) and scales frame rates accordingly over multiple GPUs while reducing image quality by only 1%, making it suitable as part of end-to-end view-dependent 3D teleconferencing applications. Our project page can be found at: https://yu-frank.github.io/lowlatency/.

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 19 of its 36 references that are in the map. First posted on arXiv 10 Nov 2022.

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19 of 36 references.

References · 19

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7 more
  1. 2020Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatarscited by 118
  2. 2020Temporally Distributed Networks for Fast Video Semantic Segmentationcited by 77
  3. 2019Fast, Accurate and Lightweight Super-Resolution with Neural Architecture Searchcited by 66
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