mlsanityData to 7 Oct 2026

Rewarding Episodic Visitation Discrepancy for Exploration in Reinforcement Learning

arXiv 2209.08842 ↗First posted 19 Sep 2022cs.LG cs.AIcited by 7

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Abstract (arXiv)

Exploration is critical for deep reinforcement learning in complex environments with high-dimensional observations and sparse rewards. To address this problem, recent approaches proposed to leverage intrinsic rewards to improve exploration, such as novelty-based exploration and prediction-based exploration. However, many intrinsic reward modules require sophisticated structures and representation learning, resulting in prohibitive computational complexity and unstable performance. In this paper, we propose Rewarding Episodic Visitation Discrepancy (REVD), a computation-efficient and quantified exploration method. More specifically, REVD provides intrinsic rewards by evaluating the R'enyi divergence-based visitation discrepancy between episodes. To make efficient divergence estimation, a k-nearest neighbor estimator is utilized with a randomly-initialized state encoder. Finally, the REVD is tested on Atari games and PyBullet Robotics Environments. Extensive experiments demonstrate that REVD can significantly improves the sample efficiency of reinforcement learning algorithms and outperforms the benchmarking methods.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 20 of its 40 references that are in the map. First posted on arXiv 19 Sep 2022.

Builds on

20 of 40 references.

References · 20

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 6,979
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
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  5. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
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  12. 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
8 more
  1. 2015Incentivizing Exploration In Reinforcement Learning With Deep Predictive Modelscited by 154
  2. 2020RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environmentscited by 135
  3. 2018Count-Based Exploration with the Successor Representationcited by 112
  4. 2021State Entropy Maximization with Random Encoders for Efficient Explorationcited by 107
  5. 2017Count-Based Exploration in Feature Space for Reinforcement Learningcited by 48
  6. 2021MADE: Exploration via Maximizing Deviation from Explored Regionscited by 40
  7. 2020Intrinsic Reward Driven Imitation Learning via Generative Modelcited by 35
  8. 2022R'enyi State Entropy for Exploration Acceleration in Reinforcement Learningcited by 18

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Citing papers per year: 2022: 1; 2023: 3; 2024: 2; 2025: 1.

7 papers.