Evolving Agents for the Hanabi 2018 CIG Competition
Not on the map. Why?
Abstract (arXiv)
Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention. A two-track competition of agents for the game will take place in the 2018 CIG conference. In this paper, we develop a genetic algorithm that builds rule-based agents by determining the best sequence of rules from a fixed rule set to use as strategy. In three separate experiments, we remove human assumptions regarding the ordering of rules, add new, more expressive rules to the rule set and independently evolve agents specialized at specific game sizes. As result, we achieve scores superior to previously published research for the mirror and mixed evaluation of agents.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Sep 2018.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 1.
4 papers.
- 2021Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabicited by 37
- 2022What can we Learn Even From the Weakest? Learning Sketches for Programmatic Strategiescited by 10
- 2024KnowPC: Knowledge-Driven Programmatic Reinforcement Learning for Zero-shot Coordinationcited by 2
- 2022Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic spacecited by 1
- 2024KnowPC: Knowledge-Driven Programmatic Reinforcement Learning for Zero-shot Coordination8 Aug 2024
- 2022Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space11 Sep 2022
- 2022What can we Learn Even From the Weakest? Learning Sketches for Programmatic Strategies22 Mar 2022
- 2021Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi15 Jul 2021