mlsanityData to 14 Oct 2026

Scene Graph for Embodied Exploration in Cluttered Scenario

arXiv 2207.07870 ↗First posted 16 Jul 2022cs.ROcited by 1

Not on the map. Why?

Abstract (arXiv)

The ability to handle objects in cluttered environment has been long anticipated by robotic community. However, most of works merely focus on manipulation instead of rendering hidden semantic information in cluttered objects. In this work, we introduce the scene graph for embodied exploration in cluttered scenarios to solve this problem. To validate our method in cluttered scenario, we adopt the Manipulation Question Answering (MQA) tasks as our test benchmark, which requires an embodied robot to have the active exploration ability and semantic understanding ability of vision and language.As a general solution framework to the task, we propose an imitation learning method to generate manipulations for exploration. Meanwhile, a VQA model based on dynamic scene graph is adopted to comprehend a series of RGB frames from wrist camera of manipulator along with every step of manipulation is conducted to answer questions in our framework.The experiments on of MQA dataset with different interaction requirements demonstrate that our proposed framework is effective for MQA task a representative of tasks in cluttered scenario.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 16 Jul 2022.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2024: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2024GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering
  2. 2024Language-Grounded Dynamic Scene Graphs for Interactive Object Search with Mobile Manipulation
  3. 2026Hierarchical Floorplan-Guided Vision-Language Exploration for Embodied Question Answering ↗
  4. 2026PROBE: Manipulation-Grounded Visual Question Answering with VLM Agents
  5. 2025Robo2VLM: Visual Question Answering from Large-Scale In-the-Wild Robot Manipulation Datasets
  6. 2026Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
  7. 2024EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planning
  8. 2024ManipVQA: Injecting Robotic Affordance and Physically Grounded Information into Multi-Modal Large Language Models