Learning telic-controllable state representations
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Abstract (arXiv)
Computational models of purposeful behavior comprise both descriptive and prescriptive aspects, used respectively to ascertain and evaluate situations in the world. In reinforcement learning, prescriptive reward functions are assumed to depend on predefined and fixed descriptive state representations. Alternatively, these two aspects may emerge interdependently: goals can shape the acquired state representations and vice versa. Here, we present a computational framework for state representation learning in bounded agents, where descriptive and prescriptive aspects are coupled through the notion of goal-directed, or telic, states. We introduce the concept of telic-controllability to characterize the tradeoff between the granularity of a telic state representation and the policy complexity required to reach all telic states. We propose an algorithm for learning telic-controllable state representations, illustrating it using a simulated navigation task. Our framework highlights the role of deliberate ignorance -- knowing what to ignore -- for learning state representations that balance goal flexibility and cognitive complexity.
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References · 13
- 2017Hindsight Experience Replaycited by 1,096
- 2020Learning Invariant Representations for Reinforcement Learning without Reconstructioncited by 424
- 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 252
- 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 241
- 2021People construct simplified mental representations to plancited by 45
- 2022Settling the Reward Hypothesiscited by 33
- 2021Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoningcited by 25
- 2021Deciding What to Learn: A Rate-Distortion Approachcited by 23
- 2023Exploring the hierarchical structure of human plans via program generationcited by 12
- 2022State Representation Learning for Goal-Conditioned Reinforcement Learningcited by 11
- 2024Building Minimal and Reusable Causal State Abstractions for Reinforcement Learningcited by 11
- 2023Goal-conditioned Offline Reinforcement Learning through State Space Partitioningcited by 3
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