mlsanityData to 14 Oct 2026

Many Episode Learning in a Modular Embodied Agent via End-to-End Interaction

arXiv 2204.08687 ↗First posted 19 Apr 2022cs.AIcited by 1

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Abstract (arXiv)

In this work we give a case study of an embodied machine-learning (ML) powered agent that improves itself via interactions with crowd-workers. The agent consists of a set of modules, some of which are learned, and others heuristic. While the agent is not "end-to-end" in the ML sense, end-to-end interaction is a vital part of the agent's learning mechanism. We describe how the design of the agent works together with the design of multiple annotation interfaces to allow crowd-workers to assign credit to module errors from end-to-end interactions, and to label data for individual modules. Over multiple automated human-agent interaction, credit assignment, data annotation, and model re-training and re-deployment, rounds we demonstrate agent improvement.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 22 of its 34 references that are in the map. First posted on arXiv 19 Apr 2022.

Builds on

22 of 34 references.

References · 22

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10 more
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