mlsanityData to 14 Oct 2026

Understanding Game-Playing Agents with Natural Language Annotations

arXiv 2204.07531 ↗First posted 15 Apr 2022cs.CL cs.AIcited by 3

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Abstract (arXiv)

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear probing to predict mentions of domain-specific terms (e.g., ko, atari) from the intermediate state representations of game-playing agents like AlphaGo Zero. We find these game concepts are nontrivially encoded in two distinct policy networks, one trained via imitation learning and another trained via reinforcement learning. Furthermore, mentions of domain-specific terms are most easily predicted from the later layers of both models, suggesting that these policy networks encode high-level abstractions similar to those used in the natural language annotations.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 11 of its 22 references that are in the map. First posted on arXiv 15 Apr 2022.

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11 of 22 references.

References · 11

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  2. 2018Deep contextualized word representationscited by 2,290
  3. 2019BERT Rediscovers the Classical NLP Pipelinecited by 1,059
  4. 2019Designing and Interpreting Probes with Control Taskscited by 640
  5. 2020Information-Theoretic Probing with Minimum Description Lengthcited by 232
  6. 2021Acquisition of Chess Knowledge in AlphaZerocited by 123
  7. 2020Pareto Probing: Trading Off Accuracy for Complexitycited by 55
  8. 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 39
  9. 2015What to talk about and how? Selective Generation using LSTMs with Coarse-to-Fine Alignmentcited by 31
  10. 2017ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Gamescited by 17
  11. 2019Automated Chess Commentator Powered by Neural Chess Enginecited by 10

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Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 1.

3 papers.

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  1. 2026From Gameplay Traces to Game Mechanics: Causal Induction with Large Language Models
  2. 2025TextAtari: 100K Frames Game Playing with Language Agents
  3. 2021Modeling Worlds in Text
  4. 2023SPRING: Studying the Paper and Reasoning to Play Games
  5. 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
  6. 2025The Effect of State Representation on LLM Agent Behavior in Dynamic Routing Games
  7. 2023Knowledge-enhanced Agents for Interactive Text Games
  8. 2024Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models