mlsanityData to 14 Oct 2026

The Effect of State Representation on LLM Agent Behavior in Dynamic Routing Games

arXiv 2506.15624 ↗First posted 18 Jun 2025cs.AIcited by 9

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Large Language Models (LLMs) have shown promise as decision-makers in dynamic settings, but their stateless nature necessitates creating a natural language representation of history. We present a unifying framework for systematically constructing natural language "state" representations for prompting LLM agents in repeated multi-agent games. Previous work on games with LLM agents has taken an ad hoc approach to encoding game history, which not only obscures the impact of state representation on agents' behavior, but also limits comparability between studies. Our framework addresses these gaps by characterizing methods of state representation along three axes: action informativeness (i.e., the extent to which the state representation captures actions played); reward informativeness (i.e., the extent to which the state representation describes rewards obtained); and prompting style (or natural language compression, i.e., the extent to which the full text history is summarized). We apply this framework to a dynamic selfish routing game, chosen because it admits a simple equilibrium both in theory and in human subject experiments citerapoportchoice2009. Despite the game's relative simplicity, we find that there are key dependencies of LLM agent behavior on the natural language state representation. In particular, we observe that representations which provide agents with (1) summarized, rather than complete, natural language representations of past history; (2) information about regrets, rather than raw payoffs; and (3) limited information about others' actions lead to behavior that more closely matches game theoretic equilibrium predictions, and with more stable game play by the agents. By contrast, other representations can exhibit either large deviations from equilibrium, higher variation in dynamic game play over time, or both.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 15 of its 47 references that are in the map. First posted on arXiv 18 Jun 2025.

Builds on

15 of 47 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025LLM Strategic Reasoning: Agentic Study through Behavioral Game Theory27 Feb
  2. 2024Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Information5 Aug
  3. 2024Do LLM Agents Have Regret? A Case Study in Online Learning and Games25 Mar

Other references · 12

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  2. 2023Lost in the Middle: How Language Models Use Long Contextscited by 3,455
  3. 2022Out of One, Many: Using Language Models to Simulate Human Samplescited by 752
  4. 2022Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studiescited by 515
  5. 2023Large Language Models Are Not Robust Multiple Choice Selectorscited by 486
  6. 2023Transformers as Statisticians: Provable In-Context Learning with In-Context Algorithm Selectioncited by 298
  7. 2023LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplaycited by 63
  8. 2024LLM economicus? Mapping the Behavioral Biases of LLMs via Utility Theorycited by 47
  9. 2024TMGBench: A Systematic Game Benchmark for Evaluating Strategic Reasoning Abilities of LLMscited by 24
  10. 2024GLEE: A Unified Framework and Benchmark for Language-based Economic Environmentscited by 20
  11. 2024LLM-driven Imitation of Subrational Behavior : Illusion or Reality?cited by 12
  12. 2024Can AI with High Reasoning Ability Replicate Human-like Decision Making in Economic Experiments?cited by 9

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 6.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Understanding LLM Agent Behaviours via Game Theory: Strategy Recognition, Biases and Multi-Agent Dynamics
  2. 2025Playing games with Large language models: Randomness and strategy
  3. 2026Why Do LLMs Struggle in Strategic Play? Broken Links Between Observations, Beliefs, and Actions
  4. 2026Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agents
  5. 2024STRIDE: A Tool-Assisted LLM Agent Framework for Strategic and Interactive Decision-Making
  6. 2026Towards Improving Sequential Decision-Making in LLM Agents via Experience Memory
  7. 2026Cheap Talk Stabilizes Strategic Interaction in LLM Agents
  8. 2025LLMs as Policy-Agnostic Teammates: A Case Study in Human Proxy Design for Heterogeneous Agent Teams