mlsanityData to 14 Oct 2026

Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in Hex

arXiv 2211.14673 ↗First posted 26 Nov 2022cs.AIcited by 8

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Abstract (arXiv)

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and game commentators have suggested that AlphaZero uses concepts that humans consider important, it is unclear how these concepts are captured in the network. We investigate AlphaZero's internal representations in the game of Hex using two evaluation techniques from natural language processing (NLP): model probing and behavioral tests. In doing so, we introduce new evaluation tools to the RL community and illustrate how evaluations other than task performance can be used to provide a more complete picture of a model's strengths and weaknesses. Our analyses in the game of Hex reveal interesting patterns and generate some testable hypotheses about how such models learn in general. For example, we find that MCTS discovers concepts before the neural network learns to encode them. We also find that concepts related to short-term end-game planning are best encoded in the final layers of the model, whereas concepts related to long-term planning are encoded in the middle layers of the model.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 32 of its 87 references that are in the map. First posted on arXiv 26 Nov 2022.

Builds on

32 of 87 references.

References · 32

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20 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 1; 2025: 3; 2026: 1.

8 papers.