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Systematic Comparison of Path Planning Algorithms using PathBench

arXiv 2203.03092 ↗First posted 7 Mar 2022cs.RO cs.AIcited by 0

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Abstract (arXiv)

Path planning is an essential component of mobile robotics. Classical path planning algorithms, such as wavefront and rapidly-exploring random tree (RRT) are used heavily in autonomous robots. With the recent advances in machine learning, development of learning-based path planning algorithms has been experiencing rapid growth. An unified path planning interface that facilitates the development and benchmarking of existing and new algorithms is needed. This paper presents PathBench, a platform for developing, visualizing, training, testing, and benchmarking of existing and future, classical and learning-based path planning algorithms in 2D and 3D grid world environments. Many existing path planning algorithms are supported; e.g. A*, Dijkstra, waypoint planning networks, value iteration networks, gated path planning networks; and integrating new algorithms is easy and clearly specified. The benchmarking ability of PathBench is explored in this paper by comparing algorithms across five different hardware systems and three different map types, including built-in PathBench maps, video game maps, and maps from real world databases. Metrics, such as path length, success rate, and computational time, were used to evaluate algorithms. Algorithmic analysis was also performed on a real world robot to demonstrate PathBench's support for Robot Operating System (ROS). PathBench is open source.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 78 references that are in the map. First posted on arXiv 7 Mar 2022.

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28 of 78 references.

References · 28

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16 more
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