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Deeply Informed Neural Sampling for Robot Motion Planning

arXiv 1809.10252 ↗First posted 26 Sep 2018cs.RO cs.LGcited by 19

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Abstract (arXiv)

Sampling-based Motion Planners (SMPs) have become increasingly popular as they provide collision-free path solutions regardless of obstacle geometry in a given environment. However, their computational complexity increases significantly with the dimensionality of the motion planning problem. Adaptive sampling is one of the ways to speed up SMPs by sampling a particular region of a configuration space that is more likely to contain an optimal path solution. Although there are a wide variety of algorithms for adaptive sampling, they rely on hand-crafted heuristics; furthermore, their performance decreases significantly in high-dimensional spaces. In this paper, we present a neural network-based adaptive sampler for motion planning called Deep Sampling-based Motion Planner (DeepSMP). DeepSMP generates samples for SMPs and enhances their overall speed significantly while exhibiting efficient scalability to higher-dimensional problems. DeepSMP's neural architecture comprises of a Contractive AutoEncoder which encodes given workspaces directly from a raw point cloud data, and a Dropout-based stochastic deep feedforward neural network which takes the workspace encoding, start and goal configuration, and iteratively generates feasible samples for SMPs to compute end-to-end collision-free optimal paths. DeepSMP is not only consistently computationally efficient in all tested environments but has also shown remarkable generalization to completely unseen environments. We evaluate DeepSMP on multiple planning problems including planning of a point-mass robot, rigid-body, 6-link robotic manipulator in various 2D and 3D environments. The results show that on average our method is at least 7 times faster in point-mass and rigid-body case and about 28 times faster in 6-link robot case than the existing state-of-the-art.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Sep 2018.

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Citing papers per year: 2021: 5; 2022: 5; 2023: 4; 2024: 1; 2025: 2; 2026: 2.

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  1. 2023Motion Planning Diffusion: Learning and Planning of Robot Motions with Diffusion Modelscited by 155
  2. 2022NTFields: Neural Time Fields for Physics-Informed Robot Motion Planningcited by 22
  3. 2022Variational Inference MPC using Normalizing Flows and Out-of-Distribution Projectioncited by 13
  4. 2021Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot Manipulationcited by 8
  5. 2023Progressive Learning for Physics-informed Neural Motion Planningcited by 8
  6. 2022Learning Forward Dynamics Model and Informed Trajectory Sampler for Safe Quadruped Navigationcited by 6
  7. 2023Neural Field Dynamics Model for Granular Object Piles Manipulationcited by 6
  8. 2025Physics-informed Temporal Difference Metric Learning for Robot Motion Planningcited by 6
  9. 2021PathBench: A Benchmarking Platform for Classical and Learned Path Planning Algorithmscited by 5
  10. 2021DiffCo: Auto-Differentiable Proxy Collision Detection with Multi-class Labels for Safety-Aware Trajectory Optimizationcited by 4
  11. 2021Waypoint Planning Networkscited by 4
  12. 2023Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Spacecited by 4
7 more
  1. 2021Optimal Solving of Constrained Path-Planning Problems with Graph Convolutional Networks and Optimized Tree Searchcited by 3
  2. 2022Robot Motion Planning as Video Prediction: A Spatio-Temporal Neural Network-based Motion Plannercited by 2
  3. 2024Transformer-Enhanced Motion Planner: Attention-Guided Sampling for State-Specific Decision Makingcited by 1
  4. 2026Toward Generalist Neural Motion Planners for Robotic Manipulators: Challenges and Opportunitiescited by 1
  5. 2022Systematic Comparison of Path Planning Algorithms using PathBenchcited by 0
  6. 2025A Cross-Environment and Cross-Embodiment Path Planning Framework via a Conditional Diffusion Modelcited by 0
  7. 2026Visual-RRT: Finding Paths toward Visual-Goals via Differentiable Renderingcited by 0